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Magic: The Gathering Drive to Work Podcast

Drive to Work #177 - 10 Things Every Game Needs: Goal

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 21 November 2014

⏱️ 35 minutes

🧾️ Download transcript

Summary

Mark Rosewater talks about goals in games in this first of 10 podcasts about 10 things every game needs.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out the driveway. We all know what that means. It's time for another drive to work.

0:06.6

Okay. So for those that might not ever watch me on my vine, I know how to juggle. And so today, I'm going to juggle on my podcast, but metaphorically speaking.

0:18.8

So not too long ago, I started a new series talking about different color pairs.

0:24.6

I have a series 20 years and 20 podcasts.

0:27.3

I have a series called Lessons Learned.

0:30.5

I have a little, I guess, pseudo-series of Tales from the Blah, which is all about

0:35.4

stories from the pro tour.

0:37.0

But anyway, I'm going to start a new series because I like having lots of balls in the air.

0:41.1

So my new series is based on a podcast that I already did, which was based on an article,

0:46.0

which was based on a speech I gave to my daughter's fifth grade class.

0:49.0

So for those that are unaware, when my daughter was in fifth grade, she had a teacher,

0:53.5

got named Mr. Nichols,

0:54.4

a very awesome teacher, who had them do a, one of their projects for the American Revolution

1:01.7

was they had to make a game based on the American Revolution. And when he found out that I was a game

1:06.7

designer, he asked if I could come in and talk to the kids to explain some basic rules about games.

1:12.5

So I put together a speech to explain to the kids the basic things games needed, and that turned into a speech, which turned into an article, which turned into podcasts, called 10 Things Every Game Needs.

1:24.8

The more I thought about it, the more I realized that, I mean, I did a brief overview

1:28.8

in my podcast, but each of these topics is pretty deep. So what I've decided is I'm going to

1:33.4

dedicate over a period of some amount of time 10 podcasts in which I take each one and I go in depth

1:40.1

and I talk about it, you know, not like when I did my podcast, it was like 30 minutes, I did, you know, three, four minutes on each one.

1:47.2

I'm going to go a little deeper this time. I'm going to talk about, you know, I'm going to get my hands dirty and really, really talk about each of these 10 things, why they matter what, what they is for the game lovers out there. The game designers, either game designers or game designer wannabes.

2:04.4

I'm going in deep.

...

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