Diablo Deep Dive - Rise of the Warlock | Official Xbox Podcast
The Official XBOX Podcast
Official XBOX Podcast
4.3 • 1.3K Ratings
🗓️ 11 February 2026
⏱️ 29 minutes
🧾️ Download transcript
Summary
On this episode of the Official Xbox Podcast, we're thrilled to have the Diablo team in-studio with us to discuss the franchise's 30th anniversary and the release of the Warlock across both Diablo IV and Diablo 2: Resurrected! We're also digging in on some of the big updates you can expect with the release of Lord of Hatred in April and beyond in what is shaping up to be a massive year for the team.
00:00 Introduction
01:15 What does the big 3-0 mean to the two of you, and what does it mean to the team?
02:32 Let's talk about what's new, you're releasing a new Warlock Class?
05:05 What's it like building a new class for a game like Diablo that's been around for 30 years?
06:50 What are some of the differences between the Warlock for Diablo II: Resurrected and also for Diablo IV?
09:23 The Warlock in Diablo II: Resurrected is now available on Game Pass for the first time. How excited are you to have it be available for so many more people now?
10:43 Diablo II: Resurrected has all new updates, including loot filters and Terror Zones?
13:25 So let's look ahead to April, what's new with Diablo IV?
14:13 What's the feedback been like on the Paladin?
15:30 So, Diablo IV has some stellar cinematics, what can you tell us about the story behind Lord of Hatred?
17:47 What can you share about the new mechanics, War Plans, and overall customization?
19:37 Skill tree deep dive
22:41 Diablo community
24:15 More ahead - Blizzcon 26 and Diablo's 30th anniversary
25:36 What are you most excited for the community to experience?
28:38 Outro
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Transcript
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| 0:00.0 | Games in this podcast range from E to M. |
| 0:03.0 | Hey, everybody. |
| 0:03.5 | Welcome to the official Xbox podcast, the only podcast, coming to you from inside Xbox. |
| 0:09.0 | I'm Jeff and today sitting down with one of my favorite teams, the Diablo team up here from Blizzard, visiting us here in Seattle in the dead of winter. |
| 0:17.0 | You're welcome, guys. |
| 0:18.0 | Thank you so much for coming. |
| 0:19.0 | First here on the outside, we have the game director for Diablo 4, Brent Gibson. How are you, sir? Good, thank you. And the lead game producer, Matthew Cedarquist. Yeah, it's really great to be here. I heard people call you Cedarquist. Cedarquist, yeah. Matt, too many Mats on the team? You can call me Matthew, Matt, Cedarquist. I want you to be comfortable here on the show. We're very glad that you came up here. |
| 0:38.5 | Thank you. |
| 0:38.7 | And we're very glad, you know, normally this, uh, the set is bathed in green. |
| 0:42.5 | And we got to have some nice red. I got to wear a little doc. Yeah, I like this. Look at that logo. Feeling. And it's a good thing because, like, as we can see right here, |
| 0:51.0 | 2026 is shaping up to be a colossal year for Diablo. |
| 0:55.0 | It's the franchise's 30th anniversary. |
| 0:57.7 | I mean, we can see right here, 2026 is shaping up to be a colossal year for Diablo. So the franchise's 30th |
| 0:56.6 | anniversary, I mean, which is kind of crazy. I remember being in my dorm on my 386 acer playing |
| 1:03.4 | Diablo Hellfire. I had the Hellfire version. And my God, just one dungeon. No, but that's what |
| 1:08.7 | you had one dungeon back. Kids today. |
| 1:11.5 | They are. They are. |
| 1:12.1 | Open world. |
| 1:12.7 | Oh, my God. |
| 1:13.9 | So let's start there. |
| 1:14.8 | What does the big 3-0 mean to the two of you? |
| 1:17.4 | And what does it mean to the team? |
... |
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