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The Cane and Rinse videogame podcast

Dead Space / Dead Space 2 – Cane and Rinse No.9

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 27 November 2011

⏱️ 89 minutes

🧾️ Download transcript

Summary

"Isaac... make us whole again." In this issue Leon, Jay, Darren and Josh brave a return to the USG Ishimura for Dead Space, then later pop to The Sprawl for some last minute shopping and religious indoctrination in Dead Space 2. The crew also take a squint at the many Dead Space spin-offs: games, animations, comics and books. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_nine.mp3   Music used in this issue: 1: Canonical Aside by Jason Graves Cane and Rinse 9 was edited by Jay Taylor (@JaySevenZero). Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum

Transcript

Click on a timestamp to play from that location

0:00.0

I'm This week on Canaan Rince, we lay down a marker of our own and attempt to strategically dismember EA's Dead Space series. Beyond vivisecting the two core games in a franchise, we'll also take a

0:41.8

furtive peek at the myriad multimedia spin-offs and even perhaps take a shot in the dark as to what

0:46.3

nightmares the inevitable sequel might plunge poor tortured Isaac Clark into next. How many

0:52.5

unitologists does it take to change a light bulb? How much money does the light bulb have?

0:57.8

Please note. Spoilers! With me, Leon Cox, this week. We have Jay Taylor. Howdy? We also have Darren

1:06.0

Foreman. How dear, mingles. And standing in for Carl Moon at the very last last minute due to technical issues, we have, once again, Josh Garrity.

1:15.9

Hello.

1:17.1

Who helped me win the GameBurst quiz this week.

1:20.1

That might be a spoiler, but probably not by the time you've heard this.

1:22.7

So, well played Josh.

1:24.6

Now, Dead Space, started development, not a lot of people know this, as an Xbox

1:30.8

one title all the way back in 2005. It was under the studio EA Redwood Shores, as they were

1:39.3

known back then, and they were known for various James Bond, Lord of the Rings, Godfather and so on,

1:47.2

licensed titles like that.

1:50.1

Glenn A. Schofield, who's now gone on to Sledgehammer, was the creator and executive

1:56.1

producer, and it was released in October 2008.

1:58.9

On the same day, I recall, as Fable 2 and Far Cry 2.

2:02.9

One of those did a lot better than the other commercially.

2:05.9

And it was around the time of Gears of War II, Fallout 3, and a whole bunch of other stuff.

2:12.1

I'm sure most gamers will remember the quarter-four of 2008, both fondly and with horror. It was known at the time,

2:21.7

it was sort of stated at the time that it hadn't done very well, but EA say that as of August

2:27.9

last year, it had sold some two million copies, so not exactly a terrible flop.

...

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