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The D6 Generation

D6G Pip 57: Megasode DnD Live (s15-s16) & Forbidden Waters

The D6 Generation

The D6G Team )

Other Games, Games & Hobbies

4.8613 Ratings

🗓️ 9 January 2021

⏱️ 233 minutes

🧾️ Download transcript

Summary

It's another D6G Megasode!  We've got two Dungeons and Dragons live play sessions, 15-16 in which the party finally makes it to Thundertree...and get's into some serious horseplay. Between sessions, Russ shares his thoughts on the Forbidden Waters, one of the big 2020 releases from Plaid Hat games. Forbidden Waters review starts at the 1 hr 31 min mark.

Transcript

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0:00.0

This is a D6 generation PIP.

0:13.3

Yeah, one of those dots on the side of it.

0:15.6

It's a six-sided die.

0:16.9

Yeah, a pip, you know, a short bit, a little something.

0:20.7

Yeah, about anything gaming related.

0:22.3

Sometimes featuring Craig, sometimes featuring us.

0:25.8

We'll see what's coming up today. Rules question.

0:44.7

And Rave has a rules question right off the bat before we even get into what happened last time.

0:52.0

So someone think about how they're going to summarize while

0:54.5

Rafe asks this compelling and riveting rules question. Go, Rafe. Yes, hi, I'm Rafe, Euphemia

1:02.3

Granger, and my rules question is, I was looking up dual wielding because Joe was educating me about that.

1:12.1

And it said,

1:13.2

I believe that one has to have a light,

1:16.6

you can use a light weapon in each hand.

1:18.7

That's not my question.

1:20.3

And it says as a bonus action is what it said in there.

1:24.7

Yeah.

1:24.9

So how do I as a rogue, if I'm interested in doing dual weapon

1:31.1

fighting, how does one get something, because it says bonus, bonus actions only come from your

1:36.3

class or from a skill or something without having to take a feat. So if I want it at my next upgrade,

1:42.3

get the ability upscore, but also do two weapon

1:45.6

fighting, how does that work? So I'll answer that one, if you don't mind. Go forward, Jeff.

...

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