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The D6 Generation

D6G Pip 163: D&D Live - Sands of Khassan Session 5: Ravens, Medallions, & Bears

The D6 Generation

The D6G Team )

Other Games, Games & Hobbies

4.8613 Ratings

🗓️ 10 July 2023

⏱️ 230 minutes

🧾️ Download transcript

Summary

The party presses on to learn more about the Raven Queen's influence, strange medallions, and whether can you make friends with bears...or is that just asking for trouble?

Transcript

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0:00.0

This is the D6 generation. Dice are our vice.

0:18.0

Creating not too horrible content since 2008.

0:22.6

Are you crazy?

0:23.6

That's like 400 hours of gamer nonsense.

0:26.6

Oh, I think we're well past that.

0:32.6

This episode, more Dungeons and Dragons Live Play, The Sands of Casson.

0:43.4

All right, here we are back in the Sands of Casson.

0:47.8

So I'm just going to start off with a brief recap, just to catch us back into the mood. So unless we joined our heroes, you were doing battle

0:57.5

with the beastly ratovers, trail and heart. Unfortunately for the two brutes, they proved to be far

1:02.7

less than your equals and were quickly dispatched. With the oddity of laughter, song, and thunderous

1:08.0

dancing as a backdrop, you advanced deeper into the stronghold.

1:11.2

There was a momentary distraction as a guardian water elemental attempted to engulf Aurelius and feet.

1:16.5

It turned out to be a fairly pitiful attempt, dampening merely their clothing and leaving their spirits bone dry.

1:22.5

The liquid would-be sentinel was reduced to a puddle before you continue, before continuing your forward march.

1:29.7

Not long afterwards, Arellius's extended dark vision allowed him to determine the source of the continuous revelry that echoed about.

1:37.5

He spotted a host of barefolk, making merry on the other side of the subterranean stream that bisected the basement.

1:43.7

Shortly after the discovery, Yerenev made his presence known,

1:46.6

and instead of immediately attacking, he began negotiating for the safety of the bearcote,

1:51.3

suggesting he would order them to not interfere if they be allowed to leave unharmed.

1:56.3

He tried to get Yernev to stand down as well, but he insisted that was impossible.

2:00.4

So with the terms

2:01.1

agreed upon, the battle with the Maelstrom Lord began. Despite the Weir Bear's fighting prowess

...

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