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The D6 Generation

D6G Gencon 2009 Bonus 1: Exillis, Smirk & Dagger, ArmorCast Interviews

The D6 Generation

The D6G Team )

Other Games, Games & Hobbies

4.8613 Ratings

🗓️ 17 August 2009

⏱️ 30 minutes

🧾️ Download transcript

Summary

While at Gencon 2009 we managed to get a few interviews that we thought would be best sent out in 'unofficial' bonus episodes.  In our first bonus episode we start off with the creators of Exillis, the new hybrid game that brings the creative world of hobby wargaming together with the power of computer-aided combat. Then we chat with Curt Covert of Smirk and Dagger to hear about his latest project and how it did at GenCon. Finally Craig and Raef talk with the folks at Armorcast and learn what they've been up to recently. == Time Offsets ==Exillis Curt Covert (at 17 min)Armorcast (at 24 min)   The following fine organizations help make this show possible: , on behalf of friendly, professional gaming stores everywhere.

Transcript

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0:00.0

This is the D6 generation.

0:12.1

With your hosts, Craig Galant.

0:14.6

Little thing I like to call a joke.

0:16.5

Russ Wakeland.

0:17.6

I put the little white handkerchief on my head and go,

0:20.2

Oh, my brain heads!

0:22.7

And Raythe, uh, Hollywood, Branger.

0:26.9

H.D. is in the house.

0:28.9

With contributions from our lovely wives.

0:33.0

He cheated, cheater, cheater, cheater, cheater, wress.

0:35.3

You guys have to know the rules before you play next.

0:37.7

And our loyal listeners.

0:40.6

Drago, Drago, Drago, we made you out of you.

0:43.8

The following is bonus content from the D6 Generation recorded live at GenCon 2009.

0:51.7

And we're here with Frederick Forrest, forest who is the president CEO designer extraordinaire of

0:59.1

excelis which is a brand new game which is it's really groundbreaking it's been a lot of

1:04.0

the buzz at gencon how are you doing frederick i'm doing pretty good actually the uh the response

1:08.3

here at jancon has been really positive so far uh we're the kind of game that people didn't really see coming because we haven't

1:15.1

been advertising a whole lot but the people that stop at the boot are pretty surprised

1:18.9

to see the game mechanic our runs and we've got really good positive feedback so

1:22.7

far so really happy excellent now speaking of that that didn't see it coming, what is the big innovative

1:30.0

mechanic of your game?

...

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