D6G Episode 8: D&D4 and Organized Play
The D6 Generation
The D6G Team )
4.8 • 613 Ratings
🗓️ 31 May 2008
⏱️ 108 minutes
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| 0:00.0 | This is episode 8 of The D6 Generation with your host's Craig Maverick Galant, Russ Goose, Wakeland, and Rayf, Hollywood Granger. |
| 0:20.2 | Up first is Rapid Fire. |
| 0:22.5 | It's a little bit crazy, but at least it's short. |
| 0:31.0 | Welcome to another edition of Rapid Fire, |
| 0:33.5 | the roundtable discussion of all things gaming coming at you |
| 0:35.8 | with the speed of a well-thrown brass D20. I'm Geekley McNerdigan, your host. Today, as always, our panelists, our Russ feels like the first time Wakeland, and Rave can't feet fight that feeling Granger. Let's begin. Issue number one. In 1974 E. Gary Gygax and David Arneson, working off the miniature's rule-set chain mail, |
| 0:55.6 | launched the first version of their fantasy role-playing game inventively called Dungeons and Dragons. |
| 1:01.1 | Since then, the iconic globally recognized role-playing Torda Force has undergone two revisions, |
| 1:06.2 | with one or two point-fies thrown in to keep the lingo savvy. |
| 1:09.5 | In June of this year, Hasbro, Ne Wizards of the Coast, Knee, Tactical Studies, Rules, Inc. will be releasing the long-awaited version four of the game we all grew up playing, making fun of, or avoiding. Question, did this game need further revamping? And if so, what was the one single thing about the third edition, or 3.5 or whatever? You wanted to see see addressed. Raff, I never thought of that. Splat the bat. I wanted to see addressed how spells were being handled under the... All righty then, Russ, I overthink, but blink at the sink. I wanted a race that had dragon blood in it, baby. And, sir, who in their right mind would want to trudge through a dreary and derivative fantasy world |
| 1:45.1 | when there is so much magic and wonder in the real world of Warcraft? |
| 1:50.0 | Just kidding, I'd rather take a bullet. |
| 1:51.9 | Issue number two! |
| 1:53.4 | On his personal blog, Monster Insider, Eric Yapel or Yappell, or one of those things, |
| 1:58.2 | one of the designers of the PP-Kaiju game Monster Apocalypse |
| 2:01.1 | has recently posted a new segment he calls, What Makes CMGs So Awesome? It's a lengthy treatise |
| 2:08.8 | that goes on and on about the history of development of the gaming industry. Although |
| 2:12.7 | glaringly refusing to mention GW by name, he does mention Wizards of the Coast and Magic the Travesty. |
| 2:18.7 | What he does not mention, however, is the C in CMG. |
| 2:23.4 | Question, is there any player-oriented argument in favor of the collectible miniatures scheme, |
| 2:28.7 | or is it purely a marketing strategy that benefits the producer at the expense of the consumer? |
| 2:34.4 | Rust, the moral high ground is where I'm bound. Except for that one glimmer of hope when you first pop up in the package? No. Rafe, P.P. Grand Prix, shopping spree. Listen, collecting is fine. Wrong. Of course, there's no excuse. It's a blatant play at your darkest fears and weakest personal flaws. It'll be interesting to watch the PP Faithful twist themselves into logic pretzels on the defensive, though. |
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