D6G Episode 15: Interview with designer and in depth review of Battlestar Galatica Board game
The D6 Generation
The D6G Team )
4.8 • 613 Ratings
🗓️ 15 September 2008
⏱️ 182 minutes
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| 0:00.0 | There are those who believe that games here began out there, far across the universe, |
| 0:16.9 | with tribes of designers who may have been the forefathers of Rio Grande or days of wonder or fantasy flight. |
| 0:25.6 | Some believe that there may yet be brothers of man who even now struggled to release games somewhere beyond the heavens. |
| 1:04.2 | This is episode 15 of The D6 Generation, with your host Craig Gallant, Russ Wakelin, and Raph Hollywood Granger. |
| 1:06.9 | I'm sorry, but the old theme is just way cooler. |
| 1:11.6 | ...theidst... |
| 1:12.6 | ...theid... Today, we're happy to feature a special guest, the lead designer from Fantasy Flight's new game Battlestar Galactica. |
| 1:50.6 | But up first, it's rapid fire. |
| 1:53.3 | It's a little bit crazy, but it needs to short. |
| 1:59.9 | Welcome to another edition of Rapid Fire, the roundtable discussion of all things gaming coming at you at the speed of a normal everyday human being that could in no way be an intelligent robot in human form hell bent on the total destruction of the human race. |
| 2:11.4 | This edition is brought to you by Alexander Keith, who wants to thank Jeff Carroll from Podhammer for introducing him to the D6 generation |
| 2:17.5 | and encourages all Warhammer fantasy fans to join Podhammers in a circle. |
| 2:22.6 | I'm Geatley Magnetic and your host. |
| 2:24.8 | Our panelists are, as always, Russ Susudio Wakeland and Rafe Too Sexy for this podcast, Granger. |
| 2:30.2 | And as a special guest on this edition, we have Corey, Mr. Roboto Koneska. |
| 2:34.7 | Let's begin. |
| 2:36.3 | Issue number one. |
| 2:37.8 | Paranoia is a disturbed thought process characterized by excessive anxiety or fear, |
| 2:42.3 | often to the point of irrationality or delusion. |
| 2:44.7 | The state of paranoia can make a person's life extremely difficult or unlivable in the extreme. |
| 2:49.4 | And yet so many games today seek to recreate |
| 2:51.6 | a state of paranoia in its players. From the original role-playing game paranoia, where the GM's |
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