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The D6 Generation

D6G Ep 73: Merchants and Marauders Detailed Review & Raef's Round Table

The D6 Generation

The D6G Team )

Other Games, Games & Hobbies

4.8613 Ratings

🗓️ 12 February 2011

⏱️ 275 minutes

🧾️ Download transcript

Summary

Merchants and Marauders, from Z-man Games, brings the age of sail to the board.  Which is better?  The life of a Pirate or that of an honest merchant?  The D6G crew examines how the game plays and gives you the details in this mega-sode. But first, Raef holds a "Round Table" and asks Russ and Craig the tough questions... much to their chagrin. All that and our other not-too-horrible segments including:  - The Hollywood Minute - What's in the News - Do You Ever Notice - & More If you'd like to discuss the show with us and others in our forum thread: .   The following fine organizations help make this show possible:  , on behalf of friendly, professional gaming stores everywhere.         ==Quick Reference== The News:  1 hr 4 min Raef's Round Table:  1 hr 15 min Hollywood Minute: 2 hr 30 min Total Fan Girl: 2 hr 45 min Merchants and Marauders: 2 hr 53 min     Links Discussed in the show: Craig's Bookshelf:  Raef's Blog:  Craig's Blog:  Russ's Blog:  Total Fan Girl Blog:  Pulp Gamer Network:

Transcript

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0:00.0

This is the D6 generation with your hosts, Craig D-Lant.

0:16.2

If you're getting any conversation, it's not charity.

0:19.7

Russ Wakeland, are you putting on a a boat with freaking dragons attacking me and whatnot?

0:24.2

Now we're talking.

0:25.8

And rape, uh, Hollywood, Granger.

0:30.4

Now that's Jimmy Django right there.

0:32.9

With contributions from Total Fan Girl.

0:36.8

Vampers do not sparkle.

0:38.6

And our loyal listener.

0:40.4

One game is very like another

0:41.9

to the D-16 reviews it, brother.

0:44.3

Welcome to another edition of Rapid Fire,

0:46.3

the roundtable discussion of all things gaming coming at

0:48.1

with the speed of a sleek sloop with extra sales and rigging

0:50.5

running before a classic Caribbean hurricane.

0:52.8

This edition is brought to you by

0:54.6

the Piedmont Association of Gaming Excellence. The shoutout is, are you a gamer in the Piedmont

1:00.0

area of North Carolina? Then check out our website at pageexcellence.blogspot.com and become a part

1:07.0

of the community today. Tonight, our panelists are, as always, Russ, John Ward Wakeland, and Rafe, Sir Humphrey Gilbert Granger. Let's begin. Issue number one. On warships in the 17 and 1800s, cannon were men by a crew that trained together to work like a well-oiled machine. Each man had his duty, whether it was loading, swabbing, running the cannon back in a position or laying the shot.

1:29.1

Any man lost from the crew affected the cannon's value in battle.

1:32.3

Most men lost during these actions were not killed by cannonballs, but rather giant splinters blown out of their own ship by enemy fire.

1:39.2

Question.

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