4.4 • 861 Ratings
🗓️ 20 July 2012
⏱️ 40 minutes
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0:00.0 | Well, welcome back everyone. I'm here joined once again with Mike Murals and |
0:19.0 | Jeremy Crawford. Gentlemen, very nice to see you again. |
0:21.0 | Good to see you. Yeah, thanks. I guess it's good to hear you again. |
0:24.0 | I forget that we're, I'm face to face and we're over the airwaves and the internet. |
0:27.6 | So they can hear us that you can also see. |
0:29.6 | I can see this. |
0:30.2 | And I can tell you they look lovely. |
0:31.6 | They're both fine-looking gentlemen. |
0:33.0 | I got especially primped up to my podcast. |
0:38.0 | They're my favorite bow time. |
0:40.0 | So we're here as usual to talk about D&D next. The playtest is going really well. A lot of the feedback has been, I mean a ton of it has been coming in. I get reports daily on the feedback and our forums and our community and it seems to |
0:55.1 | be just going extremely well. So I just toss to you guys. I mean you guys are getting |
1:00.0 | a ton of feedback what's been going great for for what have you guys been your opinions |
1:03.8 | on this so it's yeah it's been it's been really good feedback the best thing has |
1:08.0 | been that outside of healing the core system has gone over very well. |
1:13.0 | Now the irony being that for our next play test packet, |
1:15.7 | we haven't changed too much too many of our rest mechanics. |
1:18.6 | There's a hit-dime mechanic that's in the draft right now. |
1:21.3 | We haven't had time to get to that yet. so we're just going to kind of go out with |
1:24.6 | our test. But yeah, we've gone thread that feedback and we are putting together our next packet and we're lining up the core rules changes which there aren't too many and |
1:36.1 | really where a lot of the work is taking places on the classes and make sure they |
1:39.3 | feel like D&D classes that they're interesting and evocative, |
... |
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