4.4 • 861 Ratings
🗓️ 9 November 2012
⏱️ 29 minutes
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0:15.2 | Hello again internet. I'm your host Mike Robles and welcome to the D&D podcast. I am joined once again by Rodney and Jeremy. Gentlemen, always a pleasure to have you guys here. |
0:17.3 | Yeah, thanks for having us. |
0:18.1 | Thank you. |
0:18.6 | And hello everyone. |
0:19.8 | Right, it's been a couple months. |
0:21.6 | Things have been busy. |
0:22.4 | We've been, you guys have been super busy with D&D Next and that's one of the major talking points for today's podcast. We're going to talk about the most current playtest. So what's up? What happened? |
0:33.0 | Let's talk about the newest playtest that just went out. |
0:35.0 | We just released it yesterday. |
0:37.0 | Yesterday as of this recording. |
0:38.0 | Yeah, and this is now our second packet since GenCon. |
0:42.0 | We released a smaller one at the beginning of this |
0:48.1 | month and I say smaller but it was actually a lot of material, the magic items. |
0:53.8 | We gave people pages and pages of magic items and magic item rules to start playing with. |
0:59.6 | And so yesterday, the focus of it was bringing the classic four classes up to level 10. |
1:07.8 | And to accomplish that, we not only needed to revise the classes, but then also provide new spells for the |
1:15.0 | cleric and the wizard, new maneuvers for the fighter, and the rogue. |
1:19.4 | And now the rogue. |
1:20.4 | That's one of the changes in this packet as we're experimenting with the rogue also having maneuvers |
1:26.4 | Also bringing the game up to level 10 required |
1:30.5 | backing up a truck filled with monsters and unleashing them upon the game. |
1:36.3 | So Rodney, how many new monsters would you say there are in this packet? |
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