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Dragon Talk - An Official Dungeons & Dragons Podcast

D&D Next Playtest, Curse of Undeath

Dragon Talk - An Official Dungeons & Dragons Podcast

Dungeons & Dragons

Hobbies, Leisure, Play, Video Games, Tabletop Games, D&d, Fantasy, Interviews, Celebrities, Dungeons & Dragons, Games

4.4861 Ratings

🗓️ 9 November 2012

⏱️ 29 minutes

🧾️ Download transcript

Summary

In this episode, host Mike Robels sits down with Jeremy Crawford and Rodney Thompson to discuss the D&D Next playtest, including the current packet's classes and the Isle of Dread. Then, Rodney and Peter Lee run through the latest Dungeon Command faction pack: Curse of Undeath!

Transcript

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0:15.2

Hello again internet. I'm your host Mike Robles and welcome to the D&D podcast. I am joined once again by Rodney and Jeremy. Gentlemen, always a pleasure to have you guys here.

0:17.3

Yeah, thanks for having us.

0:18.1

Thank you.

0:18.6

And hello everyone.

0:19.8

Right, it's been a couple months.

0:21.6

Things have been busy.

0:22.4

We've been, you guys have been super busy with D&D Next and that's one of the major talking points for today's podcast. We're going to talk about the most current playtest. So what's up? What happened?

0:33.0

Let's talk about the newest playtest that just went out.

0:35.0

We just released it yesterday.

0:37.0

Yesterday as of this recording.

0:38.0

Yeah, and this is now our second packet since GenCon.

0:42.0

We released a smaller one at the beginning of this

0:48.1

month and I say smaller but it was actually a lot of material, the magic items.

0:53.8

We gave people pages and pages of magic items and magic item rules to start playing with.

0:59.6

And so yesterday, the focus of it was bringing the classic four classes up to level 10.

1:07.8

And to accomplish that, we not only needed to revise the classes, but then also provide new spells for the

1:15.0

cleric and the wizard, new maneuvers for the fighter, and the rogue.

1:19.4

And now the rogue.

1:20.4

That's one of the changes in this packet as we're experimenting with the rogue also having maneuvers

1:26.4

Also bringing the game up to level 10 required

1:30.5

backing up a truck filled with monsters and unleashing them upon the game.

1:36.3

So Rodney, how many new monsters would you say there are in this packet?

...

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