meta_pixel
Tapesearch Logo
Log in
Critical Hit: A Major Spoilers Real Play RPG Podcast

Critical Hit #82: How the Other Third Live - Part 3 (Void Saga S03-20)

Critical Hit: A Major Spoilers Real Play RPG Podcast

Stephen Schleicher

Games, Leisure

4.92.6K Ratings

🗓️ 22 January 2011

⏱️ 79 minutes

🧾️ Download transcript

Summary

Critical Hit: A Major Spoilers D and D podcast
Celestial Crusade

This episode: The divine characters finally make sense out of what is going on, and it doesn't look good for somebody (or something).

Head over to the Major Spoilers website for the move by move images: LINKAGE (http://www.majorspoilers.com/critical-hit-82-how-the-other-third-live-part-3)

Contact us at podcast@majorspoilers.com

A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends about the podcast, get them to subscribe and, be sure to visit the Major Spoilers site and forums.

Transcript

Click on a timestamp to play from that location

0:00.0

Welcome to Critical Hit a Major Spoiler's Dungeons & Dragons podcast, so glad that you're

0:21.4

with us this week, as the adventures of how the other third live continue, we've got

0:27.2

some Holy Rollers here. I mean, these guys are rolling some good, uh, some good news. And I was so

0:33.7

timing it until we got that joke. All divine, uh, characters, uh, different races. We've got a human

0:42.0

a half elf. We've got an aquatic character and a dwarf and, um, so far it's been a pretty fun

0:47.6

game. Let's see what happens next. Mr. Rodrigo, our game master go. Yep. Um, when we last left

0:54.4

these heroes, they were fighting two candle heads and two giant rag monsters. Um, it is now,

1:05.0

why do all of our monsters sound like some sort of obscure racial slayer? I don't know.

1:14.5

Oh, thanks. That's going to be stuck in my head now. All right.

1:17.9

So stick it to no. Just off prop. Yeah. Well, no, we're not you. Yeah. Three, two, one. Welcome to

1:27.9

Critical Hit. It's, it's now seven hours clever or seven. I keep saying clever, but it's wise

1:33.4

because I was actually the working title for the character. I was like, I changed it to wise

1:36.4

because he's actually not that intelligent intelligent. I like seven hours clever better. Yeah,

1:45.0

right. It rolls better. Um, so seven hours, laughter, laughter. Seven hours wise, seven hours

1:53.0

owls wise uses his dancing cobra move and goes right over here to, uh, to this guy. That's cool.

2:00.7

It allows me to, uh, to move up there and, um, I can just use a regular move though. But, uh,

2:07.4

this is more dancing cobra move. Yep. Well, that is, that is, that is what the full disciplines

2:14.6

are, are sort of getting at. You basically go into a stance. Yep. And that allows you,

2:19.3

that gives you that movement and that attack. Yep. So the arms are up in the, in the cobra strike.

2:25.0

Um, oh, crapity. That's going to be, uh, 12 plus, um, 12 against reflex. Okay. What does your

2:36.2

second die say? Oh, that's right. My second die says, oh, much better. It says, uh,

2:43.3

do, do, do, do 24 versus reflex. Uh, 24 versus reflex. Go avenger. We'll hit. Yeah.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Stephen Schleicher, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Stephen Schleicher and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.