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Critical Hit: A Major Spoilers Real Play RPG Podcast

Critical Hit #672: Guns, Lots of Guns (DFS02E06)

Critical Hit: A Major Spoilers Real Play RPG Podcast

Stephen Schleicher

Leisure, Games

4.92.6K Ratings

🗓️ 14 October 2022

⏱️ 93 minutes

🧾️ Download transcript

Summary

In this installment of Critical Hit, a Major Spoilers Real Play RPG Podcast: The party reaches Central Processing, but needs to make it through the lobby first.

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Transcript

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0:00.0

Welcome to Critical Hit a Major Spoiler's podcast. Thank you so much for downloading and checking us out this week. Kevin, we found a back door.

0:16.0

You did Bob or Steven. We did. We did. It was a good effort. You collectively did a back door in in Quentin's mind to access central processing.

0:34.0

Yeah, last time on critical hit. Central cross. I think Matthew was almost done saying all hail central processing. I've got it in there.

0:52.0

I was muted. All hail the mute. But no, yes, you you found a back door and now you're getting to central processing to save Quentin from the patch. So let's dive in.

1:08.0

Pull up roll 20 and you should see what I will describe for our audience as you open those enormous glass and gold plated doors.

1:26.0

There is a lobby and at the other end of the lobby, there is an elevator. And you have a sneaking suspicion. You need to get to that elevator to go up to.

1:44.0

There's like a Quentin has that little red line that can guide him to the next quest objective and sure enough, it's guiding you to the elevator.

1:54.0

There's a little little yellow exclamation point floating in front of the elevator.

1:58.0

Yep. So we need guns lots and lots again. Right there with you, buddy.

2:06.0

Yes, this this may be inspired by a certain awesome movie from the late 90s. Yeah, the HUD sucker proxy.

2:16.0

That's why there's a mess in the end. We finally found the mess in the mess.

2:24.0

Yeah, I wonder how many floors this elevator will have.

2:30.0

53 counting the most. I mean, please grab your tokens in roll 20 and put them at the bottom of the map. The bottom is where you guys are entering.

2:44.0

That's where like the doors are. Yep. All right. Is it clear to you guys what squares those pillars are actually occupying?

2:54.0

Because those pillars do occupy the base is our in I'm assuming that's right. So again to describe this room for for the audience. I can't hear it.

3:04.0

It's a long narrow room cut again, that kind of art deco style. The color is like a grayish green.

3:12.0

There's a couple of couches. There's a couple of house plants. There's a security desk and cameras. And then a really cool looking gold design.

3:26.0

Well, like with lots of arcs and high, you know, a rise. It looks. Looks pretty cool. The art deco elevator at the end. There are pillars that go from floor to ceiling.

3:44.0

Again, if you the matrix elevator lobby scene is definitely what this is based off of. So if you have that in your mind, that's a good image. It's fairly long as as a room. There's let's see one, two, three, four, five pillars.

4:04.0

And each pillar is 10 feet apart from the 10 to 15 apart from the next. So a decent decent length. Though again, pretty narrow. So you will have to make your way across the room.

4:18.0

And there are of course obstacles. So let me reveal some stuff. This guy and this guy. And this guy. And that kind.

4:36.0

This guy and this guy. Okay. Plus. Oh, so those are just little floating security robots. Observer robots. They have little red eyes and lots of dangling arms to grab you or slice at you with.

...

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