meta_pixel
Tapesearch Logo
Log in
Critical Hit: A Major Spoilers Real Play RPG Podcast

Critical Hit #58: The Game Master's Workshop: Part 1

Critical Hit: A Major Spoilers Real Play RPG Podcast

Stephen Schleicher

Games, Leisure

4.92.6K Ratings

🗓️ 23 July 2010

⏱️ 50 minutes

🧾️ Download transcript

Summary

Critical Hit: A Major Spoilers D and D podcast
Four Against The Void

This episode: You asked for it, and we're delivering - a series of episodes walking those who want to become a Game Master through the process. This time out: The Hook, the Story, and the Characters.

Contact us at podcast@majorspoilers.com

A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends about the podcast, get them to subscribe and, be sure to visit the Major Spoilers site and forums.

Transcript

Click on a timestamp to play from that location

0:00.0

Hey everyone, welcome to another episode of Critical hit of Major Spoilers Dungeons

0:21.2

and Dragons podcast.

0:23.1

People have been asking about this probably since the series began, Rodrigo.

0:27.4

Before we get into season 3, whatever happened after the guys got vaporized, we are going

0:33.6

to talk about some dungeon mastering.

0:37.7

And since Rodrigo is already an expert dungeon master, we thought, well, what happens

0:41.0

to all of those people who are out there just wanting to start to dungeon master or become

0:45.0

game masters?

0:46.5

And what are things that they need to think about, things they need to get into, those kinds

0:49.5

of things?

0:50.5

And so, yes, I will take on a few, well, one instance, I guess, or one encounter or

0:57.5

one short story of dungeon mastering a game so we can see how that's like.

1:03.9

So where to begin, Rodrigo?

1:04.9

I've already read, and this has been a while ago, but I've read the dungeon master's guide.

1:09.0

And it talks about things like coming up with a cool concept, coming up with ideas,

1:14.5

finding voice, some concepts of gameplay, and character interactions, but it doesn't

1:21.5

really go into spelling out things or more like high concept ideas is what I found in the

1:26.5

dungeon master's book.

1:27.5

Well, and part of the reason for that is that everybody kind of does it differently.

1:33.1

There's no dungeon mastering is not an exact science, in fact, it's not really any kind

1:38.5

of science.

1:39.5

What?

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Stephen Schleicher, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Stephen Schleicher and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.