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Critical Hit: A Major Spoilers Real Play RPG Podcast

Critical Hit #25: Encounters, goodies, and a sense of foreboding (Void Saga S02-014)

Critical Hit: A Major Spoilers Real Play RPG Podcast

Stephen Schleicher

Dungeons And Dragons, Achtung Cthulhu, Major Spoilers, Real Play Podcast, Critical Hit, Gaming, Games, Pathfinder, Rpg Podcast, Role Playing Game, Wizards Of The Coast, Podcast About, Leisure, Dungeon Crawl, Call Of Cthulhu, Rpg

4.82.6K Ratings

🗓️ 12 December 2009

⏱️ 77 minutes

🧾️ Download transcript

Summary

Critical Hit: A Major Spoilers D and D podcast

This episode: Strange things are afoot aboard Thony's airship, as each member of the crew has an experience with the supernatural.

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A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends about the podcast, get them to subscribe and, be sure to visit the Major Spoilers site and forums.

Transcript

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0:00.0

Hey, everyone. Welcome to another episode of Critical Hit of Major Spoilers Dungeons

0:18.4

and Dragons podcast. And for the last couple of weeks, we have just been going crazy, seeing

0:24.2

how some other people live and how they're dealing with the threat of the void. Last week,

0:28.4

we talked about leveling up, and in fact, after the last game that we actually played, everybody

0:34.6

that earned enough XP to level up, right? To Dungeon Master Rodrigo? That's right. You

0:39.2

each have 2,548 XP. How much? How many again? 2,548. You can just round it up to 20,

0:52.0

2,600 or 24, 25, 50. Actually, I did round it up because it went down to decimal points

1:00.5

because there's four of you. Ah, okay. If there were five of you, all XP won't divide

1:04.8

evenly because it's all in multiples of 10. Ah, okay. Well, regardless, that was enough

1:09.4

to bump us all up to a third level. And last week, I sat down, Steven sat down with Dungeon

1:14.7

Master Rodrigo, and we went through Orm's powers and what he did to level up, and we decided

1:19.8

that his new encounter power for level 3 was going to be the hypnotic pattern, and just

1:23.9

to kind of remind you of what that is, a swirling pattern of colors appear before your foes

1:28.2

eyes. Their eyes glaze over as the pattern enthralls them and lures them closer. This is

1:32.9

something that allows me to, it's a close burst 3, ranged 10. It only affects enemies,

1:39.6

and it turns, let's see, an enemy starts, it triggers any time an enemy starts, it's

1:45.4

term within three squares of the pattern, and its intelligence versus will, and the effect

1:50.6

is, the target is pulled three squares toward the pattern, and it slowed until the end of

1:54.6

your next turn. It can move into the pattern's square. So that's the hypnotic pattern for

2:00.1

Orm Riven Dorn, the Eladrin wizard who is now level 3. So I got a power. You do, all right,

2:09.4

let's go. We'll go backwards around the circle this time. We'll head over to torque. Everybody's

2:13.8

favorite 3-quarter orc. Matthew, what did you choose for a torque? Well, torque actually

...

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