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Critical Hit: A Major Spoilers Real Play RPG Podcast

Critical Hit #19: Adventurer's Vault 2

Critical Hit: A Major Spoilers Real Play RPG Podcast

Stephen Schleicher

Dungeons And Dragons, Achtung Cthulhu, Major Spoilers, Real Play Podcast, Critical Hit, Gaming, Games, Pathfinder, Rpg Podcast, Role Playing Game, Wizards Of The Coast, Podcast About, Leisure, Dungeon Crawl, Call Of Cthulhu, Rpg

4.82.6K Ratings

🗓️ 31 October 2009

⏱️ 31 minutes

🧾️ Download transcript

Summary

Critical Hit: A Major Spoilers D and D podcast

This issue: Dungeon Master Rodrigo talks about the Adventurer's Vault from Wizards of the Coast. There are new items to be found, and Rodrigo runs through some of them. Stephen also asks about distribution of awarded items in the game and how a Dungeon Master might go about distributing them among the group.

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Transcript

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0:00.0

Hey everyone, welcome to another episode of Critical Hit, a major spoilers Dungeons and Dragons podcast.

0:10.0

We're taking a little break in the action as we often do to talk about some of the new changes in the game, some of the exciting things in the game.

0:16.0

And again, depending on when you're listening to this podcast, hello future people!

0:24.0

Some of this information may be over a month old already.

0:28.0

Again, depending on when you're listening.

0:29.0

Right.

0:30.0

Rodrigo, how are you doing?

0:31.0

I'm doing good.

0:33.0

Just today, and this has been out for a couple of weeks, I don't know future people.

0:38.0

But just today I finally got a hold of the Adventurer's Vault 2.

0:43.0

And the Adventurer's Vault, handbook or whatever it is, is that's all they call it?

0:49.0

Okay.

0:50.0

That's just nothing but items, weapons and...

0:54.0

Weapons, vehicles, mounts, but mostly things that your characters can have possession of.

1:02.0

And who uses the Adventurer's Vault mostly?

1:05.0

Is that a Dungeon Master that uses it or is it...

1:08.0

It's primarily a Dungeon Master thing, although as we've sort of talked about peripherally before,

1:16.0

when you start a higher level campaign, usually the players start out with magic items.

1:23.0

So if they have the Adventurer's Vault, they could pick them out of there.

1:26.0

Ah, okay.

1:27.0

So as a Dungeon Master, do you let everybody just have free reign, whatever they want out of there?

1:32.0

Or...

...

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