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Critical Hit: A Major Spoilers Real Play RPG Podcast

Critical Hit #148: #dontkill poke (Void Saga S04-005)

Critical Hit: A Major Spoilers Real Play RPG Podcast

Stephen Schleicher

Leisure, Games

4.92.6K Ratings

🗓️ 19 May 2012

⏱️ 42 minutes

🧾️ Download transcript

Summary

Critical Hit: A Major Spoilers D and D podcast

Lords of the Feywild

This episode: THe cutest little character appears in the show, and an ending you'll have to hear to believe!

Contact us at podcast@majorspoilers.com

A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends about the podcast, get them to subscribe and, be sure to visit the Major Spoilers site and forums.

Transcript

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0:00.0

Welcome to Critical Hit at Major Spoilers Dungeons & Dragons podcast.

0:27.1

Welcome to Critical Hit at Major Spoilers Dungeons & Dragons podcast.

0:57.1

Oh, so you got 20 left. I thought maybe my pizza was done.

1:06.1

No, previously on Critical Hit. Torque, Randas and Oram found their way into the

1:14.1

Feywild and discovered much to Oram's dismay that it had been thoroughly discombobulated.

1:24.1

No. Yes. No. That's his least favorite type of.

1:32.1

Not population. Wow. So. Okay, I'm serious too.

1:42.1

They made their way to Oram's old school where they found his professor who had a master plan to set things

1:55.1

alright in the Feywild. He introduced them to Trell who was to be their guide and they set off

2:04.1

and on their way to take care of the first part of the plan. They were attacked by killer plants.

2:12.1

But we were successful. Yay. I punched a fly trap to death. Yay.

2:23.1

Good work. But Rob wasn't there. Oh.

2:31.1

Way to pick up your cues there, Brian. Nice work.

2:34.1

Dispobulation. That population. He's got that face, man. We need to shut up.

2:48.1

You can hear it. His jaw creaks.

2:58.1

Anyway. Yeah, that's where we are. We will open on the party. At this point, they've

3:15.1

managed to travel a little bit more, but between injuries sustained during that fight and the fact that it's starting to get dark.

3:25.1

It is probably time to make camp. Everyone is getting dark. I think we really ought to make camp.

3:35.1

Alright. Hopefully a good call. Oh, away.

3:41.1

Alright, so we probably want to break down watches and or a mere anelodrum. So this will be easy enough.

3:52.1

Yeah, I've kind of done this before. Yeah. Good. It is like really nice to be traveling with people that can fight and have some adventuring experience.

4:02.1

By the way, it makes things a lot easier. Alright, I'm going to scout out a good spot.

...

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