Crimson Desert interview with Pearl Abyss
Gamertag Radio
Gamertag Radio
4.2 • 522 Ratings
🗓️ 29 January 2026
⏱️ 18 minutes
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Summary
Get the inside scoop on Crimson Desert. Danny Peña sits down with Will Powers from Pearl Abyss. He talks about behind the game's design, combat, missions, open world and so much more.
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Transcript
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| 0:00.0 | Ladies and Jim Gentlemen This is Gamer Attack Radio All right so we have a special guest here at GamerTag Radio And we go way back, way back We have Will Powell, Sam from Pearl Abyss And we're going to be talking about Crimson Desert. How you doing, man? How you doing, Will? It's been, wow. Yeah, Danny, it's a pleasure. We probably go back almost 20 years now. |
| 0:23.5 | Yep. Yo, Will. So how's everything, how's it been? I know we got to see each other, I think, was it like a over a year ago? I know I got some hands on the game. How's it been the change from that time? I got to play the game until now? Because I know you guys announced that it went gold now, right? |
| 0:40.1 | Yeah. So there's there's a lot happening with with Crimson Desert as we're coming to launch. And I think it's really important when people think about the game, when they look about a look at what was announced six years ago versus what we're talking about now. So I personally say |
| 0:45.6 | disregard anything that was said more than a year ago because the game's changed. And that's |
| 0:57.3 | how development cycles were. So the game itself has changed genres from when it was |
| 1:03.6 | originally announced. And when you played it, we were |
| 1:09.6 | focusing on one of the core things about the game of combat. So now we're showcasing the open |
| 1:12.4 | world. We're showcasing questing. We're showcasing all of the other things that you can do in this |
| 1:18.4 | massive game. Yeah. And I know, I know you briefly talked about this in other interviews, |
| 1:23.2 | but about the open world. How big, how big is this open world? And, uh, because, you know, sometimes people will play games like this. It's pretty big. And sometimes it will get overwhelmed, you know, is those things that you have to do in the game? Well, this is like optional stuff, or what? I mean, that's a really good question because if you're, if you're a dad and you don't have |
| 1:28.7 | that much free time, like, are you going to get a game that you need to sink hundreds of hours |
| 1:48.5 | into? From a design standpoint, what's really important is that no matter how much time you have |
| 1:53.4 | to commit, you're going to be, |
| 2:00.1 | you're going to have things to do and it's going to feel rewarding. So the open world is crafted |
| 2:02.1 | with that in mind of whether like you sit down and you're like, I want to take over that |
| 2:07.7 | form. Or if you sit down and say, you know, I need a couple more resources to upgrade my sword. |
| 2:12.8 | I'm going to focus on that. |
| 2:18.9 | Anything you do will feel like it's progressing you further in the game towards whatever |
| 2:21.3 | goal you have in that moment, whether it's main storyline, whether it's side quests. |
| 2:26.3 | There's a main storyline that's pushing you forward through the |
| 2:32.1 | world but really it's your own goals that's your immediate motivation at that time and what you |
| 2:35.7 | can tell us about the main character of the game can all those people maybe this is the first time |
... |
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