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Critical Role

Council of Heroes | Critical Role | Campaign 4, Episode 26 Part 2

Critical Role

Critical Role

Actual Play, Games, Leisure, Dungeons And Dragons, Rpg, Ttrpg, D And D, Role Playing Game, Critical Role

4.911.7K Ratings

🗓️ 2 June 2026

⏱️ 155 minutes

🧾️ Download transcript

Summary

Part 2 The Schemers contend with the aftermath of a miracle while the Soldiers and Seekers secretly return to Dol-Makjar... New Episodes Release Weekly on Thursdays. Learn more about Campaign 4 at https://critrole.com/campaign4/ GET MORE CAMPAIGN 4 WITH BEACON We're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats. You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CAST GAME MASTER Brennan Lee Mulligan Laura Bailey as Thimble Luis Carazo as Azune Nayar Robbie Daymond as Kattigan Vale Aabria Iyengar as Thaisha Lloy Taliesin Jaffe as Bolaire Lathalia Ashley Johnson as Vaelus Matthew Mercer as Sir Julien Davinos Whitney Moore as Tyranny Liam O’Brien as Halandil "Hal" Fang Marisha Ray as Murray Mag’Nesson Sam Riegel as Wicander "Wick" Halovar Alexander Ward as Occtis Tachonis Travis Willingham as Teor Pridesire CREDITS Produced by Maxwell James, Steve Failows, & Kyle Shire Set Designed by Shaun Ellis Production Designer: Noxweiler Berf Character Art by Loren Hontanilla Edited by Taylor Burke and Emily "Stevie" Stevenson Critical Role Announcement Playhouse Editor: Vinny Celesti Opening Title Editor: Paul Foyder Opening Title Colorist: Peter Koocheradis Window Effects by Christian Brown Graphic Design by Aaron Monroy & Jordyn Torrence Dol-Makjar art by Daniel Jiménez Villalba Miniatures Painted by Payton Keo Lacebal Opening Title Theme by Neal Acree Campaign 4 Key art by Hannah Friederichs Additional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula Flores Assistant Editor: Gianna Gencarella Post Production Coordinators: M Swing & Bryn Hubbard Closed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice Tsoi Post Production Supervisor: Tal Levitas HEALTH & WELL-BEING Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

Transcript

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0:00.0

Hello again, it's Brennan Lee Mulligan, and you're listening to Part 2 of this episode of Critical Role.

0:07.1

If you haven't checked out part one yet, pause this now and head over there first. What are you doing?

0:12.3

Otherwise, let's jump right back into this adventure and the world of Aramon.

0:25.6

We return to Dahlmachar. Dahlmaker.

0:27.6

Dahlmaker.

0:28.6

As our soldiers approach the city,

0:32.6

it is a sort of bright gray morning here in Dolmachiar.

0:38.9

Your wagon trumbles along and approaches a tall spiring dam

0:44.0

over the beginnings of the river of Roche.

0:46.4

Roche sort of comes down and you see there's huge,

0:49.4

massive sort of pylons that hold up a bunch of rocks

0:52.8

in the case of a flood to like collapse

0:55.5

and sort of seal off the river if the rain waters rise too high. You see the road stretches

1:01.7

and approaches a small gate. This is big enough for a wagon to pass through, but it looks

1:06.6

like the wagons that come up here are more for like supplying the towers up here than

1:10.2

some traffic or anything like that. As you approach, you see there are two members of the,

1:17.5

which should be Revolutionary Guard, but you actually see there are two just open sort of soldiers

1:22.8

of House Einfossin up here that are wearing symbols of House Einfossen, but wear a cloak

1:29.7

with a little sort of badge of the Revolutionary Guard as though they are sort of performing

1:34.6

a function for the city up here. As you approach, you see one of the guards sort of hails

1:42.9

the wagon as you're coming to the city.

1:44.9

Who is inside the wagon right now and who is driving it?

...

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