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Cato Podcast

Complications in the Metaverse

Cato Podcast

Cato Institute

Cato, Peace, Policy, Politics, Markets, Defense, Government, News, News Commentary, 424708, Immigration, Libertarian

4.5979 Ratings

🗓️ 9 December 2021

⏱️ 17 minutes

🧾️ Download transcript

Summary

The metaverse offers an opportunity to replicate real-world human interaction, but it also presents some new and unique problems. Given the strength of current players in this market and the ever-present threat of regulation, how might the growth of this new simulated reality play out? Will Duffield comments.

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Transcript

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0:00.0

This is the Katori Daily Podcast for Thursday, December 9th, 2021.

0:07.0

I'm Caleb Brown.

0:08.0

How will the Metaverse change human interaction?

0:10.0

Will dominance by a few key players like Facebook compel people to use their state-issued identities?

0:17.8

Will Duffield describe some of the problems and potential solutions for life beyond the real

0:22.2

world? In a way, everything all solutions for life beyond the real world.

0:23.4

In a way, everything old is new again.

0:26.9

The Metaverse is a name for a suite of technologies that aspire to create a persistent shared virtual world where we can

0:37.1

interact as we do in the real one and that includes you potentially

0:41.7

threatening me with your voice or with gestures.

0:46.1

In the real world it's very hard to control or police passing one-off interactions between persons, but as we've used the written and

0:57.2

televisual medium to record and transmit communication, it's become easier to police.

1:04.6

When there's a written record or a stored video, someone else can look back at that and

1:10.6

see what you've said to me and if it crosses some sort of line.

1:14.0

But in this virtual metaverse, sharing a virtual space with you,

1:22.0

we may interact in a way that upsets me, but like in the real world,

1:27.0

I don't have a good way of transmitting or informing others of your threats. It's just down to my word.

1:36.0

Okay, so there are other technologies. You said has mentioned a suite of technologies.

1:42.0

Some of these are meant to mimic human touch.

1:47.0

Yes.

1:48.0

Facebook in their attempts to build out their virtual reality technologies and world have come up with

1:59.6

Haptic gloves. They aren't the first to first to do so, but all of these haptic technologies hope to make

...

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