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Tetragrammaton with Rick Rubin

Chris Dixon

Tetragrammaton with Rick Rubin

Rick Rubin

Society & Culture, Arts, Philosophy

4.6908 Ratings

🗓️ 3 April 2024

⏱️ 134 minutes

🧾️ Download transcript

Summary

Chris Dixon is an entrepreneur, investor, General Partner at Andreessen Horowitz, and the author of Read Write Own: Building the Next Era of the Internet. He started and manages a16z crypto, a branch dedicated to investing in new internet technologies, managing over $9 billion across four specialized funds. Prior to his venture capital career, Chris co-founded and led two successful startups, SiteAdvisor, an internet security firm acquired by McAfee in 2006, and Hunch, a recommendation technology company acquired by eBay in 2011. A prolific seed investor, he co-founded Founder Collective and made numerous personal angel investments in technology ventures.  ------ Thank you to the sponsors that fuel our podcast and our team: Squarespace https://squarespace.com/tetra ------ LMNT Electrolytes https://drinklmnt.com/tetra ------ House of Macadamias https://www.houseofmacadamias.com/tetra

Transcript

Click on a timestamp to play from that location

0:00.0

Tetrogrammaton

0:02.0

I was given a computer.

0:25.6

The original one was called a TRS 80.

0:28.3

It was a Radio Shack computer by my father who I didn't live with and he had a business.

0:33.5

And I think the business had gone defunct and he sent me the computer.

0:36.9

And back then, it was,

0:38.6

computers were kind of mysterious and there wasn't, of course, this was in like

0:42.6

1982 or something. There was no real internet. There were very little information about it.

0:48.2

Actually, my older brother would go to school and he would come back and like learn a few

0:52.4

programming commands and then he would tell me about them

0:54.3

and then I would sort of start playing around with it and to me it was this sort of mysterious thing

0:58.1

I became obsessed I spent age 10 to 23 or something probably programming computers seven hours a day

1:07.4

or something including professionally for a brief period of time, pretty similar,

1:11.9

probably to a lot of people who are in the tech industry of just sort of falling in love

1:16.8

with the process of programming. I think it's, to me, it's sort of misunderstood and that it's a very

1:21.1

creative activity. So you kind of, like, I was making games and other kinds of fun things, but it's

1:25.4

like you just, you come up with an idea and then you think about how you're going to architect that and how you're going to build that.

1:30.2

And there was this little kind of additional mysterious aspect to it of like,

1:33.8

how does this machine work?

1:34.9

And the machines back then were much simpler.

1:37.5

Obviously, they've gotten much more complex, but like a computer today has just massive amounts

1:42.8

of memory and compute.

...

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