4.2 • 653 Ratings
🗓️ 5 February 2025
⏱️ 47 minutes
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0:00.0 | Caves of Cud is a roguelike game set in a richly detailed post-apocalyptic world blending |
0:05.5 | science fiction and fantasy. |
0:07.6 | The game is known for its deep lore, emergent gameplay, and wildly creative character customization. |
0:13.8 | It is a massive indie success and recently hit a major milestone with the release of version |
0:18.8 | 1.0 after 15 years of development. |
0:22.0 | Brian Bucklew is the co-founder of Freehold Games, which develops Caves of Cud. |
0:26.9 | Brian joins the show to talk about his engineering background and the development of his game. |
0:32.2 | Joe Nash is a developer, educator, and award-winning community builder, |
0:36.4 | who has worked at companies including GitHub, Twilio, Unity, and award-winning community builder, who has worked at companies including GitHub, |
0:39.0 | Twilio, Unity, and PayPal. Joe got a start in software development by creating mods and running |
0:44.7 | servers for Gary's mod, and game development remains his favorite way to experience and explore |
0:49.5 | new technologies and concepts. |
1:06.0 | Music and concepts. Brian, welcome to the show. How are you doing today? Hey, I'm doing fine. Nice to be here. |
1:09.0 | Awesome. |
1:10.0 | So before we get into Card, which as we mentioned covers a lot of time, what was your journey into game development? |
1:14.7 | What led up to the entry into the caves? |
1:17.1 | Oh, boy, I guess I got started in the 80s. |
1:21.0 | My father was in a software engineering class. |
1:24.0 | Ended up in nursing, but at the time was in college. |
1:27.4 | And for that class, had an Apple 2C in the |
1:30.7 | house. And so I got started on Apple 2C Basic, just really wanting to play games. Right. We had like |
1:40.0 | an Atari 2,600 in the house, and we had an Apple 2C in the house. And I was, you know, |
... |
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