5 • 714 Ratings
🗓️ 7 September 2017
⏱️ 30 minutes
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0:00.0 | Welcome to Cannon Potter, a behind the scenes look at the Glass Cannon Podcast. |
0:25.5 | Welcome back, GCP Nation. |
0:26.8 | What's going on, everybody? |
0:28.9 | It's Canon Futter, and my name's Joe O'Brien. |
0:32.0 | And I'm Troy, mid-combat, cliffhanger, LaValley. |
0:34.1 | This is your new thing, huh? |
0:35.0 | This is your thing. |
0:37.0 | Breath weapon cliffhangers. |
0:38.4 | I don't think it's that new. |
0:41.4 | See the Rip Drake fight. |
0:43.3 | That was a while ago. |
0:45.8 | I only like to end mid-combat when it's a breath weapon. |
0:50.2 | It is a, there is precedent, yes. |
0:58.2 | There is a breath weapon cliffhanger precedent, which you could always cite, of course, as a justification for your horrible, horrible actions. I wonder how many people this really happens to in their games. |
1:03.5 | Like, they've come to the end of a four or five hour session. |
1:06.4 | It's getting to the end of the night, and they have to do a mid-combat cliffhanger. |
1:10.3 | I wonder how often that happens in games. |
1:12.0 | I mean, it happens to us a lot in our non-recorded games. |
1:14.7 | How many of our Jade Reeds at sessions have we got to the final boss of a book and have |
1:20.4 | had to do it over two sessions? |
1:22.0 | Because just for some reason, either the combat goes too long or it takes us too long to get into it that it's like well it's |
1:27.7 | one a am we really have to stop well well there's a couple major reasons for that one is especially |
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