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Cannon Fodder

Cannon Fodder 65 (GCP Episode 119)

Cannon Fodder

The Glass Cannon Network

Leisure, Hobbies

5714 Ratings

🗓️ 7 September 2017

⏱️ 30 minutes

🧾️ Download transcript

Summary

Troy and Joe break down the opening moments of the battle with the Black-Headed Beast and discuss ending your session in the middle of combat, adding an aggressive third party to your encounters, and how to handle a dispute over who should get a magical item in your group. In Listener Mail, they get an exciting update from the all-vigilante game and discuss how GMs should endeavor to act when playing in another GMs game. Become a supporter of the podcast at our Patreon page: http://www.patreon.com/glasscannon You can help us unlock goals for the future while unlocking fun GCP exclusive rewards for yourself!

Transcript

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0:00.0

Welcome to Cannon Potter, a behind the scenes look at the Glass Cannon Podcast.

0:25.5

Welcome back, GCP Nation.

0:26.8

What's going on, everybody?

0:28.9

It's Canon Futter, and my name's Joe O'Brien.

0:32.0

And I'm Troy, mid-combat, cliffhanger, LaValley.

0:34.1

This is your new thing, huh?

0:35.0

This is your thing.

0:37.0

Breath weapon cliffhangers.

0:38.4

I don't think it's that new.

0:41.4

See the Rip Drake fight.

0:43.3

That was a while ago.

0:45.8

I only like to end mid-combat when it's a breath weapon.

0:50.2

It is a, there is precedent, yes.

0:58.2

There is a breath weapon cliffhanger precedent, which you could always cite, of course, as a justification for your horrible, horrible actions. I wonder how many people this really happens to in their games.

1:03.5

Like, they've come to the end of a four or five hour session.

1:06.4

It's getting to the end of the night, and they have to do a mid-combat cliffhanger.

1:10.3

I wonder how often that happens in games.

1:12.0

I mean, it happens to us a lot in our non-recorded games.

1:14.7

How many of our Jade Reeds at sessions have we got to the final boss of a book and have

1:20.4

had to do it over two sessions?

1:22.0

Because just for some reason, either the combat goes too long or it takes us too long to get into it that it's like well it's

1:27.7

one a am we really have to stop well well there's a couple major reasons for that one is especially

...

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