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Software Engineering Daily

Building an Indie Hit in Godot with Jay Baylis and Tom Coxon

Software Engineering Daily

Software Engineering Daily

News, Tech News, Technology

4.4662 Ratings

🗓️ 25 September 2025

⏱️ 42 minutes

🧾️ Download transcript

Summary

Cassette Beasts is a turn-based monster-battling RPG that lets players record creatures onto cassette tapes and transform into them during battle. The game was an indie hit, and is also one of the most successful games built with the open source Godot Engine. Jay Baylis and Tom Coxon are the creators of Cassette Beasts at

Transcript

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0:00.0

Cassette Beasts is a turn-based monster-battling RPG that lets players record creatures onto

0:05.8

cassette tapes and transform into them during battle.

0:08.9

The game was an indie hit and is also one of the most successful games built with the

0:12.8

open source Godot engine.

0:14.9

Jay Bayliss and Tom Coxon are the creators of Cassette Beasts at Bitten Studio.

0:20.0

They join the show with Joe Nash to talk about

0:22.1

the development of their game. Joe Nash is a developer, educator, and award-winning community

0:28.0

builder who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got a start

0:34.7

in software development by creating mods and running servers for Gary's mod,

0:38.7

and game development remains his favorite way to experience and explore new technologies and concepts.

0:59.4

Jay and Tom, welcome to the show. Thank you for joining me today.

1:00.8

Hey, thanks for having us.

1:02.2

Hi, Joe. Thanks for having us.

1:08.1

So to kick off, we've mentioned your creators of the game, except Beasts, and you are an indie outfit of two folks.

1:15.8

So I think it'll be useful to start with covering your areas of concern and what you both do on the studio. Jay, do you want to kick off? Yeah, sure. So we're a small team.

1:21.9

We're actually three full-time members now. We were two for the majority of the development of cassette beasts. I am not a technical man. I do art and writing and narrativey things and words and animation

1:30.3

and all that. So I tend to handle the visual side of things. And I'm Tom. I tend to do the

1:35.2

programming and take the lead on game design. But obviously, as a small team, our roles overlap

1:41.0

quite often. Yeah, absolutely. I can imagine that. Any small company is, I imagine,

1:45.2

if you've noticed a problem or find a thing, congratulations. It's now your thing to fix

1:49.2

situation going on between the team, right? So how did you two start working together? So what was

1:54.5

the genesis of Bitten Studio? What was your first collaboration? So Tom and I both worked at a game

...

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