BRB UK 249.5: Julian the Lovely Programmer
BRB UK Podcast
BigRedBarrel.com
4.7 • 533 Ratings
🗓️ 28 June 2017
⏱️ 30 minutes
🧾️ Download transcript
Summary
Julian Adams joins Tim on this special taste of a BRB UK episode.
The post BRB UK 249.5: Julian the Lovely Programmer appeared first on Big Red Barrel.
Transcript
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| 0:00.0 | If the British Empire and its Commonwealth last for a thousand years, men will still say this was their finest hour. |
| 0:11.0 | We stand for Queen, Country and Video Games, BRB, UK, Worst teeth, better accents. |
| 0:38.5 | Hello and welcome to episode 249.5 of the Big Red Barrow UK podcast. I am Coleman. Hi. And that means, of course, half episode brings another guest. Not a half guest, a full guest. A whole guest. And this whole guest we have this week, I've got to stop saying whole guest, that sounds really weird, is Julian |
| 0:42.8 | Adams. Julian Adams is a programmer. Julian Adams works on video games. Julie Adams works with GameMaker. |
| 0:50.6 | I'm going to stop calling Julian Adams by his full name now. Anyway, Tim's going to be talking to Julian about cool things like working with Game Maker, what kind of games he's worked on, what kind of studios he's worked with, and it's a pretty damn interesting episode of a do-say-and-so myself, which I do say so because I edited it, so I've already heard it before you have, so you should take my word for it that that is a damn good episode to be listening to anyway i'm going to hand it over to mr tim hibbs i'm |
| 1:14.8 | going to have it over to mr tim hibbs i'm going to have before you have. So you should take my word for it that that is a damn good episode to be listening |
| 1:11.4 | to. Anyway, I'm going to hand it over to Mr. Tim Hibbs. I'm going to hand it over to Julian Adams. |
| 1:16.1 | They're going to do some talking. Be sure to listen at the end. We've got some more stuff that |
| 1:19.5 | involves my voice, my lovely Dalsett Toons. After this sound. |
| 1:26.3 | Hello, yes, and welcome. |
| 1:27.9 | We're here with another interview, |
| 1:29.4 | and this time I've dragged a friendly neighborhood game designer |
| 1:33.1 | that we're friendly with through loading, |
| 1:35.4 | and we'll come on to that in a second as well. |
| 1:37.1 | But please welcome Mr. Julian Adams. |
| 1:39.5 | Hello, lovely to be with you here, Tim. |
| 1:41.2 | Thank you very much for joining me. |
| 1:42.3 | And, yeah, as I said, we've dragged you in because we've made acquaintances through loading where you use the kind of workspace stuff during the day, which we'll come on to in a second. And then you're kind of often still working, but sometimes also hanging around for a bit of Tabletop Tuesday. So that's how we've become acquainted, basically. I think you came up to me whilst I was having a meeting with some other developers. Okay. You just kind of was like, hey, do you do, do you do games? Yeah, well, you know, when I'm there on a Tuesday, I chat to people. That's what I do. Yeah. But yeah, thank very much for joining us. Yeah, as we said, you use a bit of the kind of workspace that loading have during the day where quite a lot of game designers, well, you know, a handful of game designers use the space to work in. And how's that working out for you, basically? Oh, man, it's a great, great thing. It's kind of a cliche, but a lot of game developers, a lot of programmers especially kind of spend all of their day in their own bedrooms, kind of tapping away on their keyboard. And it is totally true. I was that guy for about, you know, four years. And having this, this silly, this little venue that the bar are very, very kindly giving to us for free during the middle of the day, with some rules. We can't steal the bit. Yeah. It's a fantastic source of, yeah, it's just good friends. We do it, just good friends. A couple of guys are working on games with each other, but mostly it's our own little projects, right, a little client work. So every time we have a problem, we want to discuss, like, a piece of design. It's always you kind of grab someone's there. You're like, let's go to lunch with the ulterior motive. |
| 3:12.3 | But yeah, I mean, like you say, like coding is quite an isolating type of part of game design, |
| 3:19.0 | especially when in the era of smaller projects and the kind of indie game type stuff, |
| 3:25.0 | you're back down to say maybe one person doing the coding and like you say, |
| 3:28.5 | maybe being on your own, |
... |
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