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This Wreckage

Boss Fight: Labor Organizing in the Gaming Industry (ILC Public Assembly)

This Wreckage

Sean KB and AP Andy

Arts, Music

4.2980 Ratings

🗓️ 25 March 2026

⏱️ 81 minutes

🧾️ Download transcript

Summary

audio from the Independent Labor Club of New York City's 03/21 panel at the NYU Games Center featuring JD Calvelli, Nathan Greyson, and Goran, Svorcan-Mercola. Moderated by Alexander King. To find more info about the ILC check out ILCLabor.com to sign up.

Become a supporter of our podcast at www.patreon.com/thiswreckage

Song: LDR - Video Games (Live at Stagecoach)

Transcript

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0:00.0

All right, so, hello everybody.

0:10.0

I'm Ross.

0:11.0

I'm from the Independent Labor Club of New York City.

0:14.0

We are an independent civil social organization of workers from, you know, around the country.

0:23.0

We organize panels like this, where we try to investigate the current working conditions

0:28.4

in various industries and whatnot.

0:31.0

Sometimes we talk about political events of the day, but often we're just organizing

0:36.5

social gatherings. Like we do bowling nights, we do

0:39.7

bad movie nights around the city. We're going to do a game night. Our inaugural game night is

0:45.4

going to be a couple weeks from now at Hex House. We're hoping to do another one at Wonderville

0:51.0

at some point in May. But yeah, if you're interested in the Independent Labor

0:55.9

Club, please talk to any one of the people who've been

0:59.4

hanging around back or at the front, who is involved

1:02.9

with the ILC.

1:05.2

But yeah, I'd like to at this point hand it over to Alexander

1:08.3

King, and he will take it over from here.

1:13.6

Yeah, thanks a lot, Ross, and everybody from ILC for helping to organize this event, which, yeah, so thankful to see everybody here.

1:26.8

Thanks for coming out.

1:29.1

Yeah, I think many of us feel that there's something like something has gone wrong in games

1:34.4

the past couple of, well, no, I guess not just the past couple of years, but especially

1:39.7

in light of all the waves of layoffs that we're seeing for several years in a row,

1:46.2

and that even successful launches of games now are, you know, end in layoffs for many people.

...

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