Bonus Interview: Women in Tabletop Gaming
Stuff Mom Never Told You
iHeartPodcasts
4.0 • 4.6K Ratings
🗓️ 2 March 2019
⏱️ 76 minutes
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| 0:00.0 | Hey, this is Annie and your listening is stuff I'm never told to you. |
| 0:21.3 | Today we have a bonus interview for you continuing our conversation around women in tabletop |
| 0:27.8 | games and the world of tabletop game development. We recorded it a little while ago so this is like |
| 0:33.8 | a collision of past Annie and present Annie. I hope it doesn't mess with the space time continuum. |
| 0:38.4 | But let's jump right in to the past and to the interview. So we're here today to talk more about |
| 0:48.2 | women in tabletop gaming and specifically developers in tabletop gaming and we're here with |
| 0:55.7 | not one but two heathers. Hello heathers. Can you introduce yourselves and tell us a little bit |
| 1:03.6 | about what you what you do? Sure, I'm a heteroglial CEO of 9 level games which sounds |
| 1:10.0 | work like it is. But yeah, I'm a game designer and also do a lot of the figures and of the work for |
| 1:18.0 | our publishing company. And I am Heather Wilson. I am COO of 9 level games and I do some design work |
| 1:27.9 | and I also do a lot of editing and I get to write our contracts which some people find very |
| 1:35.6 | boring but I find very exciting. Oh, I am so into contracts. I actually will I will dive into |
| 1:44.5 | why it is that at universe lore land you can go to like spider man and the Hulk even though |
| 1:53.2 | Disney owns them but you can't in California. It's all about contracts. So I'm like 100% on board |
| 2:04.5 | with you with how interesting that is. And you both have been involved in developing some games, |
| 2:13.6 | some pretty rad games, some games that I'm a fan of. Would you mind talking about some of the ones |
| 2:18.9 | that some of the games that you have developed? Sure, obviously I think that the one that I was |
| 2:25.8 | probably also picked out is our collaboration which was shorting of tax. Yeah. It came out in |
| 2:31.6 | early 2016 after a successful Kickstarter in late 2015. But it's been a lot of years now. But |
| 2:42.5 | it was really funny because up until that point I think I don't know about this other but for me |
| 2:47.3 | I didn't think I would make a game. I did a lot of like, now's a beat off me. Let me tell you |
| 2:52.7 | what I think is good. Let me do this. I just did. But didn't think I would make a game. And then we |
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