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Tech Brew Ride Home

(Bonus) Goldeneye 007 With - John Gruber

Tech Brew Ride Home

Amalgamated Internets, LLC

Tech News, News, Technology

4.71K Ratings

🗓️ 19 October 2024

⏱️ 60 minutes

🧾️ Download transcript

Summary

Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007. With Special Guest: John Gruber Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

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To start listening, download the Amazon Music app for free.

0:18.0

Or go to Amazon. co.

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UK slash ad-free podcasts.

0:22.0

That's Amazon.

0:23.4

Amazon.

0:24.4

co.

0:25.0

UK slash ad-free podcasts to catch up on the latest episodes

0:29.2

without the ads.

0:31.0

Did Nintendo try to kill Golden I 7 before it was completed?

0:35.4

Why did Shigiro Miyamoto keep telling the development team to tone down the violence?

0:40.3

And why did the famous multiplayer aspect of the game almost not happen?

0:45.0

It slappers only on Rad History because we're diving into the history of the game of the late 1990s

0:49.8

Golden Eye 007. Welcome to Rad History and 80s, 90s podcast recounting the history of the last two decades of the

1:06.1

20th century, the last time things felt relatively normal and chill a bit.

1:11.0

I'm your host Brian McCullough. Most people know my guest who you're the first

1:15.8

one to laugh at that line John. No my guest John Grouber from his website during

1:20.8

fireball but also from his various podcasts,

1:22.7

including the talk show and Dithering.

1:25.2

John, welcome to the show.

1:27.3

Glad to be here.

...

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