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One Shot

BONUS: Feast Hall of Ash Part 3

One Shot

James D'Amato

Games, Comedy, Leisure

4.8908 Ratings

🗓️ 7 May 2015

⏱️ 76 minutes

🧾️ Download transcript

Summary

Our band of heroes enters another world as the step into the feast hall. The hall is full of many dangers Amariliia has agents around every corner. They must be careful and clever if they wish to survive let alone restore their friend's hands and save their village. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

We are adventurers.

0:02.0

into every place anywhere in the world.

0:06.0

We are venturing.

0:08.0

We are adventurers.

0:10.0

Hello heroes and welcome back to our Feast Hall of Ash adventure.

0:14.0

I'll remind everybody you can go to imperium CS.com head over to the shop, put in the code

0:20.4

we're not friends with no apostrophes and no spaces and receive the

0:23.8

we're not friends with no apostrophes and no spaces and receive 15% off on all printed books and

0:28.7

PDFs from now until the end of May. If you like what we're doing here, the Feast Hall of Ash

0:34.9

Adventure is available in that shop, along with a lot of other great Imperium setting materials. So please,

0:41.7

if you like what you heard here support the show support the creator who made this material and buy some RPG stuff

0:48.8

Let's dive in and we are back continuing our Pathfinder adventures. That is the Feast Hall of Ash, which was of course designed by William Muma.

1:00.0

And I have him sitting with me right now to talk a little bit more about mechanics because everybody who loves

1:07.9

Pathfinder is probably a fan of mechanics and Pathfinder mechanics there are all sorts of new and

1:14.8

interesting things that are introduced through supplementary material and I

1:18.9

like the most are the mechanics that encourage role playing and reward role playing events.

1:25.8

And that's exactly what emergencies are.

1:28.2

So William, I'd like you to tell the audience

1:34.0

are

1:35.0

are are.

1:36.0

are sort of a mechanic that I've introduced in my home game and then

1:39.0

to fully develop for this system.

...

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