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Official PlayStation Podcast

Bonus Episode: Neil Druckmann Talks with Hermen Hulst

Official PlayStation Podcast

Sid Shuman

Technology, Video Games, Leisure

4.61.1K Ratings

🗓️ 12 April 2017

⏱️ 25 minutes

🧾️ Download transcript

Summary

We've become enamored with Aloy, staggered by the scope of the world, and awed by the stunning visuals Guerrilla Games has crafted. Perhaps none so more than Naughty Dog Creative Director Neil Druckmann.

After spending only a week with the game, Neil was able take time away from crafting The Last of Us: Part II to sit down with Guerrilla Games Managing Director Hermen Hulst.

Transcript

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0:00.0

Hey folks, Zach Minor here interrupting your normal blogcast feed to bring you a very special episode.

0:05.7

About a month ago, right after Horizon Zero Dawn came out, Nottie Dogs, Neil Druckman, sat down with Hermann Hulse,

0:11.6

the managing Director over at

0:12.9

Gorilla Games, to talk about the process of bringing Horizon to life.

0:16.4

It's a really interesting conversation. They talk for about 26 minutes about the

0:20.2

development process and what Neil thinks of the game.

0:23.4

It's rare that you get to see conversations like this.

0:25.6

We have a full video up on the blog if you'd prefer to watch this instead,

0:29.2

but for now, take it away now. You're here.

0:34.0

Herman, we're here.

0:38.0

Herman, we're here.

0:41.0

We're here.

0:42.0

You've shipped your game that you've worked on for how many years now?

0:44.0

I think it's actually been more than six years.

0:47.0

More than six years.

0:48.0

Have you ever worked on a game that long?

0:50.0

I haven't never worked on anything that long.

0:52.0

I highly recommend it.

0:53.0

Take your time and the time.

0:56.0

All right, my first question I have is, you guys are, okay, you've done Horizon though for six years.

1:01.0

How many years have you worked on Kill Zone?

1:03.2

This is a team. We started working on Kill Zone in 2000 and we shipped at the

...

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