‘Black Myth’ and the Real Problem With Chinese Video Games
Crossroads with Joshua Philipp
The Epoch Times
4.9 • 594 Ratings
🗓️ 30 August 2024
⏱️ 32 minutes
🧾️ Download transcript
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| 0:00.0 | Welcome to Crossroads. A Chinese video game has jumped to the top of the sales charts. |
| 0:12.5 | Now this game, Black Myth Wukong, sold close to 10 million copies within just a few days of its release. |
| 0:19.0 | And while the game has caused some controversies over like woke politics, |
| 0:22.6 | much of the criticism is focused on the least of the problems. |
| 0:26.6 | Now, first on the game and how the Chinese Communist Party is now viewing it. |
| 0:30.6 | This is South China Morning Post. |
| 0:32.6 | The popularity of blackmuth Wukong has Chinese investors and video game developers looking at ways to replicate its success. |
| 0:41.8 | But industry insiders say that might be a decade away. |
| 0:44.7 | They say the blockbuster game developed by Tencent Holdings, one big Chinese company, of course. |
| 0:49.9 | It's a Tencent Holdings back startup game science, became an overnight sensation in China after |
| 0:55.9 | its release on Tuesday and has been well received in global markets. |
| 1:00.1 | It says the uncertainty of China's video game regulations, which three years ago wiped |
| 1:04.6 | U.S. $100 billion of value from related stocks, has made investors and game developers alike hesitant to invest the time and money needed for big projects like Black Myth. |
| 1:16.6 | Now, the success of the game is kind of spurring the CCP to look into video games as kind of a new market of influence. |
| 1:24.6 | And they've mostly focused until recently on mobile games and cash grab |
| 1:29.1 | kind of gotcha games. It's games with like casino type systems in them. But this new success, |
| 1:35.3 | again a blacksmith Wukong, is having them look to expand their influence over the high-end |
| 1:41.3 | gaming market. There are a few problems with this. |
| 1:45.1 | One of the big ones, of course, being that it takes like five to ten years to develop a lot of AAA games, |
| 1:50.6 | meaning it takes a very long time, and if the CCP just changes its regulations on one day, |
| 1:56.5 | it wipes out all that work. |
| 1:58.6 | The CCP has kind of a love, hate relationship with video games. |
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