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Crossroads with Joshua Philipp

‘Black Myth’ and the Real Problem With Chinese Video Games

Crossroads with Joshua Philipp

The Epoch Times

Education, Government

4.9594 Ratings

🗓️ 30 August 2024

⏱️ 32 minutes

🧾️ Download transcript

Summary

A Chinese video game has jumped to the top of sales charts. The game, “Black Myth: Wukong,” sold over 10 million copies within a few days of release. And while the game caused a number of controversies, those are the least of the problems with Chinese video games overall. The real problem with video games coming out of China actually has to do with the anti-cheat software that gets installed on players’ devices. We’ll discuss all this and more in this episode of Crossroads. *Views expressed in this video are opinions of the host and guests and do not necessarily reflect the views of The Epoch Times.     ⭕️ 🇺🇸Josh's Special Offer👉 https://ept.ms/JoshSpeicalOffer ⭕️ Support our fight for the truth👉 https://donorbox.org/crossroads

Transcript

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0:00.0

Welcome to Crossroads. A Chinese video game has jumped to the top of the sales charts.

0:12.5

Now this game, Black Myth Wukong, sold close to 10 million copies within just a few days of its release.

0:19.0

And while the game has caused some controversies over like woke politics,

0:22.6

much of the criticism is focused on the least of the problems.

0:26.6

Now, first on the game and how the Chinese Communist Party is now viewing it.

0:30.6

This is South China Morning Post.

0:32.6

The popularity of blackmuth Wukong has Chinese investors and video game developers looking at ways to replicate its success.

0:41.8

But industry insiders say that might be a decade away.

0:44.7

They say the blockbuster game developed by Tencent Holdings, one big Chinese company, of course.

0:49.9

It's a Tencent Holdings back startup game science, became an overnight sensation in China after

0:55.9

its release on Tuesday and has been well received in global markets.

1:00.1

It says the uncertainty of China's video game regulations, which three years ago wiped

1:04.6

U.S. $100 billion of value from related stocks, has made investors and game developers alike hesitant to invest the time and money needed for big projects like Black Myth.

1:16.6

Now, the success of the game is kind of spurring the CCP to look into video games as kind of a new market of influence.

1:24.6

And they've mostly focused until recently on mobile games and cash grab

1:29.1

kind of gotcha games. It's games with like casino type systems in them. But this new success,

1:35.3

again a blacksmith Wukong, is having them look to expand their influence over the high-end

1:41.3

gaming market. There are a few problems with this.

1:45.1

One of the big ones, of course, being that it takes like five to ten years to develop a lot of AAA games,

1:50.6

meaning it takes a very long time, and if the CCP just changes its regulations on one day,

1:56.5

it wipes out all that work.

1:58.6

The CCP has kind of a love, hate relationship with video games.

...

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