Battlefield 6 Developer Interview
Gamertag Radio
Gamertag Radio
4.2 • 522 Ratings
🗓️ 31 July 2025
⏱️ 12 minutes
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Transcript
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| 0:00.0 | All right, we're live here at the Battlefield 6 multiplayer review event, and we have... |
| 0:04.0 | I'm Alma Talbot. I'm a director of production at Motive. I work on single player. |
| 0:08.0 | Single player, right? |
| 0:09.0 | I'm Ryan MacArthur. I'm the executive producer for Battlefield 6. |
| 0:13.0 | I know we can't talk much about the single player experience yet. |
| 0:16.0 | But can you say anything about the single player? I know the future going to be talking about it, |
| 0:20.0 | but one question from that is there stuff that we got to see. Is that also part of the single player? At least like the levels, right from the guy? Yes, I know. I would say like the settings of the single player campaign are all across the world. And part of what I can say about single player today is about how it helps to establish |
| 0:38.0 | the world of Battlefield 6. So what we started with, we started with trying to imagine like, |
| 0:43.1 | you know, what might happen if the world of NATO kind of collapsed? If people, if countries |
| 0:49.5 | started to pull out of NATO, what might that look like? We want to have an experience that feels kind of grounded. |
| 0:56.1 | So we started to ask ourselves those questions. That's kind of where we came up with this idea of like |
| 1:00.9 | a crumbling NATO up against sort of Pax Armato, which is a PMC, a private military corporation. |
| 1:07.7 | And these two kind of factions sort of face off. It packs being sort of funded by this sort of shadowy coalition, mysterious coalition of countries that are sort of seizing power under under these circumstances where NATO is destabilized. |
| 1:22.6 | And it sort of helps to establish the world of Battlefield Six and we get to establish, we get to explore |
| 1:28.3 | that more in the multiplayer as well. |
| 1:30.5 | Awesome. |
| 1:31.5 | Awesome. |
| 1:32.5 | For you, Ryan, my question is there's been multiple battlefield throughout the years. |
| 1:38.3 | What are the things that worked out from those games? |
| 1:40.8 | You're like, hey, we should add this and this plus more. |
| 1:43.3 | I think when you look at, and I think, you I think today, I mean, Tompun went into this well as creative director. I think, you know, for us, we went back and looked at, you know, where has the franchise been successful? What have we done things? Where have we done things well? And looking back on all the games we've made, I think you, you know, this game is intended to be sort of a spiritual successor |
| 2:01.3 | to three and four. When you look at three and four, I mean, classes were done well. Destruction |
... |
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