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D&D is For Nerds

Barovia IV #38 The Threshold

D&D is For Nerds

Sanspants Radio

Dungeons, D&d, Games, Comedy Fiction, Leisure, Comedy, Dnd, Dragons, Fiction

4.91.3K Ratings

🗓️ 25 April 2026

⏱️ 56 minutes

🧾️ Download transcript

Summary

this one has discovered what this one likes to call ‘the-heroes-journey.’ this one believes that this ones new invention will revolutionize the science of storytelling. as important as previous story-inventions such as creative-liberties, fore-shadowing, and the-ticking-clock. possibly the most important element of a the-heroes-journey is what this one calls ‘crossing-the-threshold’ or ‘getting-to-the-good-stuff.’ perhaps that one would like if this one draws a diagram in exchange for payment? this one would accept payment in form of egg.


If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here!


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Transcript

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0:00.0

Oi, lads, did you miss out on the Jaron's Outpost Kickstarter and wish you weren't such a big doofus?

0:05.6

Well, fear not.

0:06.8

Late pledges are now open and they'll be open for a little while, so just head to Kickstarter

0:11.4

search for D&D for Nerds or Jaron's Outpost and slam that late pledge button.

0:18.5

Let this one tell that one a tale.

0:23.0

The story of great heroes marooned without a sea,

0:27.8

stranded in a place of nightmares called Barovia,

0:32.2

the antagonist, a creature known as Strad von Zarovich.

0:38.4

As all great epics, someone must die.

0:43.0

Either Strad or are heroes.

0:46.0

Henrik, you seem upset.

0:47.4

What's the problem?

0:49.0

Good business for you.

0:50.4

Adventures are dying all the time.

0:52.0

Perhaps we should to lift people's spirits, some sort of talent show.

0:59.4

We will need to raise morale, though, because the city's in shambles and no one's happy.

1:03.8

I mean, that's normal.

1:04.8

I know this is Borovia, but we can get everybody from, you know, fuck-ass depressed to just

1:10.0

sort of mildly bummed. And that's kind of

1:12.9

your baseline. One of the downsides of bringing adventures into your town is that adventurers, like I said,

1:18.3

they need a purpose. And if they are without one, they're liable to fight one another and kill each

1:22.2

other with spears and axes and spells. They will need to be corralled. I could look after this for a fee. Ah, yes, you will look

...

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