Barovia IV #19 Strange Bedfellows
D&D is For Nerds
Sanspants Radio
4.9 • 1.3K Ratings
🗓️ 14 December 2025
⏱️ 56 minutes
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Summary
I do not understand how these individuals have survived so long without me. They should be commended. Like when a small child learns to walk. It is something they need to do and should come naturally to ensure its survival. Myself- I was walking almost the moment I was born but I am to understand not everyone is as gifted. There is something to be commended about the Great General Pip Manadarin, even though he understands how to walk, he will still crawl to give himself, I presume, some sort of tactical advantage. No matter how shameful or dishonourable it might appear from the outside looking in. He truly is a dragonborn that doesn’t care what people think of him, which must be a great relief to himself and those that he surrounds himself with.
...
Because no one thinks very highly of the man you see.
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Transcript
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| 0:00.0 | Oi, lads, did you miss out on the Jaron's Outpost Kickstarter and wish you weren't such a big doofus? |
| 0:05.6 | Well, fear not. |
| 0:06.8 | Late pledges are now open and they'll be open for a little while, so just head to Kickstarter |
| 0:11.4 | search for D&D for Nerds or Jaron's Outpost and slam that late pledge button. |
| 0:18.5 | While your feeble mind cannot comprehend it, you struggle vainly against the misty walls of this place. |
| 0:27.7 | Trapped in a nightmare you cannot wake from. |
| 0:31.2 | But it will not matter. |
| 0:32.9 | It will never matter. |
| 0:34.5 | Nothing will matter again. |
| 0:36.6 | For I, a Gogash the terrible, are your jailer, and soon |
| 0:41.4 | your executioner. Your only escape will be death. A go-gash plants his feet very firmly on the floor, |
| 0:50.6 | and then he points down at the ground, drags his finger up, and as he does so, it's like he's tearing a hole in the fabric of reality. |
| 1:01.4 | He pulls it apart and offers for the three of you to step through. |
| 1:05.5 | I do so. |
| 1:06.9 | Iona, Muriel, follow you, and then a Gogh steps behind. |
| 1:11.5 | Hector. |
| 1:12.8 | You're in a corridor. |
| 1:14.7 | You can see it stretches off a little ways, then ends it a crossroads, and then there's a T intersection beyond that. |
| 1:24.1 | So two intersections, one are crossroads of two corridors, and then a T intersection. |
| 1:30.6 | Okay, I guess I need to go down before I can get out. Is there anything, is it all just like |
| 1:38.9 | wooden, like we're in a tree? It's like you're inside a tree, yeah. All right, I will |
| 1:43.3 | If it weren't the malevolent aura that exists here, it would be like you were... It would feel like you were in a scene out of Lord of the Rings, in Riven... not Rivendale, in... What's that first Elven City they go to? The one where Galadriel is. Yeah, yeah. Yeah, yeah. In the Merckwood or whatever? Yeah, in the Merckwood, yeah. Yeah, yeah. All right, can I just, yeah, very, like, crap, stoutily trying to be stouthing as possible, if I can, just, like, look it around. I'm like, all right, let's try and make my way kind of anywhere at this point. |
... |
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