Balan Wonderworld – Cane and Rinse No.706
The Cane and Rinse videogame podcast
Cane and Rinse
4.8 • 801 Ratings
🗓️ 24 March 2026
⏱️ 119 minutes
🧾️ Download transcript
Summary
“You may not believe it’s true, but I only ever loved all of you …” It’s time for a show! Join Brian, Chris, Darren and Leah […]
The post Balan Wonderworld – Cane and Rinse No.706 appeared first on Cane and Rinse.
Transcript
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| 0:00.0 | Thank you. |
| 0:01.0 | I'm Welcome, everybody to volume 15, issue 706 of the Canaan Rince podcast. |
| 0:38.2 | In this issue, we are bringing you Balin Wonderworld. |
| 0:42.8 | Joining me, Brian Edwards in issue 706 are Chris Worthington. |
| 0:46.3 | Hello. |
| 0:47.8 | Darren Gargett. |
| 0:48.8 | It's not Balan Wonderland. |
| 0:51.0 | It's Wonderworld. |
| 0:53.5 | And Leah Haydoo. I think actually Wonderworld is the one in Florida and Wonderland is Wonderworld And Leah Heydo |
| 0:54.8 | I think actually Wonderworld is the one in Florida |
| 0:57.6 | and Wonderland is the one in California |
| 1:00.3 | Ah yes, yes, yes. |
| 1:02.6 | Depended on where you're playing. |
| 1:06.5 | So what is Ballin Wonderworld? |
| 1:09.4 | Well goodness, it is a 3D platformer developed by Square Enix subsidiary, the Ballin Company, |
| 1:15.0 | which was founded by Sonic the Hedgehog co-creators, Yuji Naka, and Naoto Oishima. |
| 1:21.0 | If I pronounce either of those wrong, I apologize. |
| 1:23.9 | We'll start out with a little Patreon correspondence from Robin Enrico, who says, |
| 1:29.3 | A game that I get not being for most people, but that is laser targeted at me. |
| 1:33.6 | I forgive so much about the clumsy, okay, Balin's bout is unforgivable, design of this game. |
| 1:39.0 | Because aesthetically, this is the sequel to Nights into Dreams and Sonic Adventure that I always wanted. |
| 1:43.3 | Beyond the story stuff and the design of Balin, this is such a callback to that blue skies, green hills, mid-90s vision of a game world. The bright, colorful environments and character design, the world music stylings of the soundtrack, all have that distinct pre-Y2K flavor to them that it feels like a lost dreamcast game. Perhaps the game might have stood a chance had it come out in that era. |
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