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The Dice Tower

At The Table with The Dice Tower - When It All Goes Wrong

The Dice Tower

Tom Vasel

Leisure, Games

4.61.2K Ratings

🗓️ 29 January 2026

⏱️ 66 minutes

🧾️ Download transcript

Summary

This time, we look at what happens when a production error is found in a game after it has reached the wild. What should producers do to make it right, and can they do anything at all? Also, a new dramatic Tale of Boardgaming Horror, and a new collection of Roses, Thorns, and Hula Hoops.

00:50 - Storytime from Tom: Loading the Cruise Library

04:16 - Announcements: Gamefound (supportdicetower.com), Dice Tower West, East, and Vacation

06:33 - Dealing with Production Errors

39:14 - Tale of Boardgaming Horror

47:55 - Wingspan: Americas

50:19 - Sanibel

52:44 - Harmonies

55:27 - Nocturnis

57:43 - Lairs

1:00:45 - Cookie Run Braverse TCG

Questions? Tales of Horror? tom@dicetower.com

Transcript

Click on a timestamp to play from that location

0:00.0

At the Table with the Dice Tower.

0:01.9

Episode 63.

0:03.7

When it all goes wrong.

0:29.0

Welcome. Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them.

0:34.2

This time we take a look at what happens when manufacturing mistakes make it out into the wild.

0:39.3

Will the publisher fix it? Can they? And how far do they need to go to make it right?

0:45.1

Plus, we unleash a new tale of board gaming horror and we rustle up our latest roses, thorns,

0:53.2

and hula hoops. I'm Eric Summerer. I'm Julie Ahern. And I'm Tom Vassel. You know, since we're talking about errors and problems in production, let me talk about my own little tale of horror here.

1:02.1

Oh, okay. Storytime.

1:04.0

So when we go on the cruise, so if you're listening to this, this is going up post cruise, right?

1:10.2

Post-I-star cruise. Yes. We had a lovely time. It was big and wet.

1:13.9

But we have to load the library and send it early. Now, you know that I've had problems with

1:20.6

the library and its carts and the boxes forever. I know this, yes. Yes. Now, we've mitigated that in the past couple years because we've built the strongest

1:32.0

carts we can possibly build.

1:34.1

And for the most part, we move everything ourselves.

1:37.6

That makes it easy.

1:39.3

Okay.

1:39.7

Unfortunately, when you load stuff on the cruise ship, you can't do it yourself.

1:43.2

So you send it a week ahead of time so that it loads on the cruise before your cruise. And then Kenny rides that cruise and sets up the library so it's already when people get on board. Bonus cruise with extra work, yes. Well, it's better than the good old days where you remember the three of us got on the ship at, I don't know, it felt like 2 a.m.

2:02.4

in the morning.

2:03.4

Yeah, it was 2 a.m. in the morning, yes.

2:05.6

And we were doing mad, dash, putting the library together, getting cut with box blades.

...

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