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The Cane and Rinse videogame podcast

Assassin’s Creed Origins – Cane and Rinse No.404

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 9 March 2020

⏱️ 120 minutes

🧾️ Download transcript

Summary

"I serve no one, and I fight for everyone." In this issue, Karl, Brian, Jay and Rich travel back to Ancient Egypt to the origin of Assassin's Creed, in Ubisoft's biggest revamp of the franchise yet. Open worlds, lush vistas, vicious wildlife, the secrets of the Pyramids and more await our intrepid adventurers. As entrenched fans of the traditional formula, how did the panel feel with the radical changes away from tradition, and was the two year wait after Assassin's Creed Syndicate really worth it?  Find out now, as the team and our community give their feedback, on Assassin's Creed Origins. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_404.mp3   Music featured in this podcast: 1. Bayek of Siwa by Sarah Schachner 2. The Hyena's Fire by Sarah Schachner Cane and Rinse 404 was edited by Jay Taylor Don't forget, you can get an extended Cane and Rinse podcast a week early if you support our Patreon for just $2 a month! Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Transcript

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0:00.0

The

0:07.0

The World Hello everyone. Welcome to the Kainer Ritz podcast, Volume 9, Issue 404, Assassin's Creed Origins.

0:35.5

So you're joining us on Kain and Rince again as we venture into the world of Assassin's Creed.ins. So you're joining us on Canaan Rince again as we venture into the world

0:38.7

of Assassin's Creed. This time joining me, Carl Moon, in issue 404 R, Jay Taylor. Hello.

0:46.7

Richard Davison. Hello. And from the other side of the pond, pre-super Bowl, Brian Edwards.

0:54.4

Hello, hello.

0:56.0

Okay, so be warned everyone, there will be spoilers ahead.

1:01.1

Probably a little bit unlike other Assassin's Creed games,

1:03.6

this one is incredibly spoiler-filled,

1:06.6

because, shocker, it does actually go into story for a change.

1:11.1

However, before that, let's get on with the four information about the game.

1:15.6

Developed, as per usual, by Ubisoft Montreal, actually by the primary key team behind

1:21.8

Assassin's Creed 4 Black Flag, which we've previously covered.

1:25.7

Published, obviously, by Ubisoft.

1:28.8

Executive producers for this one, Ashraf Ishmael and John Gesden.

1:34.2

Producer, Martin Schelling.

1:36.6

Director of art, and I feel we probably all have a little something to say on this.

1:41.7

Raphael Lacoste.

1:43.5

The director of design,

1:44.8

Eric Baptizat, programmer, Frederick Shampu, writers, Alan Mekyeka, composers, Sarah Shackner,

1:54.0

and we're now in Anvil next 2.0 as the game engine, and this will be a huge subject for the topic of this podcast, a big change

2:04.6

for the game. It was released across three formats, PS4, Xbox 1 and PC. It actually was a debut

...

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