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Bonfireside Chat - A Dark Souls and Bloodborne Podcast

Appendix: Let It Die

Bonfireside Chat - A Dark Souls and Bloodborne Podcast

Duckfeed.tv

Video Games Podcast, Dark Souls 2, Video Games, Games & Hobbies/video Games, Bloodborne, Podcast, Dark Souls Ii, From Software, Dark Souls, Games & Hobbies

4.81.1K Ratings

🗓️ 21 May 2017

⏱️ 32 minutes

🧾️ Download transcript

Summary

Gary Butterfield and Kole Ross read your responses to Let It Die.

Transcript

Click on a timestamp to play from that location

0:00.0

Hey there. This episode and this show and this network are all supported by our

0:05.2

backers at patreon.com slash duckfeed TV. We have some changes coming down the

0:11.1

way here in June or so. So keep your eyes peeled to that space, but if you want to go and back us now,

0:18.0

that'd be pretty cool too. Once again, that is Patreon.com slash Duckfeet TV.

0:23.4

Some of our landings were desperate adventures.

0:28.8

We are now prepared to meet the inevitable counterattacks with power and with confidence. My name is Gary Butterfield. My name is Cole Ross. And you're listening to Bonfireside

0:51.8

Chant. It is a it's Sempie's favorite appendix.

0:55.7

Yep. And this week we are reading your responses to let it die. Thank you everybody for writing in. It was looking a little dire there until we made a last minute call.

1:06.0

Let it dire. And thank you to Brad.

1:10.0

Gelloway for joining us for the first part of this. He is not with us today.

1:13.7

He didn't die.

1:14.9

But he is not with us in this recording session

1:16.8

because we're recording this a later time

1:18.1

because we did not have enough responses.

1:20.2

Yeah.

1:21.2

As alluded to. But we put out the call and we got some more and we're going to go

1:26.2

ahead and get started. I'll get to start here with Brett. Brett says by contact, I'm torn on my opinion of let it die. On the one hand it's a free-to-play

1:35.4

micro-transaction model and that's a big turn off for me. Nothing can so quickly

1:39.3

kill my interest in a game than to learn that it has microtransactions. On the other hand I find

1:43.9

something I'll be intriguing in its presentation. I find Uncle Death

1:47.2

strangely endearing barely walking the line between actually cool and a

1:50.8

dorky way and Steve Bussemi's how do you do fellow kids cool the atmosphere is dark

...

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