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Founder's Journal

An Introduction to Network Effects

Founder's Journal

Morning Brew

Careers, Business, Entrepreneurship

4.81.1K Ratings

🗓️ 18 April 2022

⏱️ 16 minutes

🧾️ Download transcript

Summary

In this episode, I break down what business builders need to know about network effects, inspired by Andrew Chen and his book, The Cold Start Problem. Check out full episode transcripts at https://foundersjournal.morningbrew.com to learn more, and if you have any ideas for our show, email me at [email protected] or my DMs are open @businessbarista. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

What's up crew? This is Alex Lieberman, co-founder and executive chairman of Morning Brew.

0:05.4

Welcome back to Founders Journal, where I give you the business builder,

0:09.5

the tools you need to think better in order to build better, whether that's building a business,

0:14.2

a team, or a new product. Today, I am giving you the always important introduction

0:20.4

to a little thing called network effects. Let's hop into it.

0:24.8

So I've been reading an amazing book this week, which by the way I post on my Instagram,

0:32.4

you should follow me on Instagram and be done already, and I want to tell you about the book.

0:37.2

The book is called Cold Start Problem, and it is by Andrew Chen. Andrew Chen is like the God of

0:44.5

Growth. He ran growth at Uber. He's written thousands of essays about growth. He's involved with

0:50.4

Reforge, which is a growth marketing based education company, and he's now a partner at Andrew

0:56.1

Chen, where he focuses on network based businesses. And so I want to summarize some of the things

1:03.4

that I've learned from his book by telling you a story to start. It's a story that starts

1:08.9

sad, but gets happy. In 2009, there was this company, and it was a little itty bitty software

1:16.4

company called TinySpec. You probably haven't heard of TinySpec. It's okay. They're not around

1:21.4

anymore. TinySpec had this amazing team, an amazing founding team that had previously sold a

1:28.4

business for tens of millions of dollars, so they had a ton of credibility, and they raised 17

1:34.2

million dollars to start TinySpec. And their goal was very simple. They wanted to build the next

1:41.2

massive multiplayer game. The game was going to be called Glitch, and it was supposed to change

1:48.0

the face of gaming forever. Unfortunately, if you fast forward, Glitch did everything but that.

1:55.6

People absolutely hated the game. 97% of people who signed up for Glitch left within five minutes.

2:04.1

If you don't have a reference point, just know that is shitty. The business was a leaky bucket. They

2:09.0

could not keep users. And the only way, unfortunately, for a multiplayer game business, also a network

...

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