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Magic: The Gathering Drive to Work Podcast

#910: The Big Picture

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 26 February 2022

⏱️ 36 minutes

🧾️ Download transcript

Summary

This is a podcast version of my article where I talk about the challenges of designing Magic when it's a different game to different players.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling my driveway. We all know what that means. It's time for other drive to work.

0:05.6

Coronavirus edition. Okay, so today I'm going to be talking about a topic that I wrote a whole

0:11.9

article about, which I called the big picture. But one of the things I enjoy on this podcast

0:17.8

is I can take something that I thought was an interesting article,

0:23.4

and I get to go on it a little more depth on it because I have extra time.

0:28.1

30 minutes of a podcast is a little bit more than 3,000 words in an article.

0:35.6

Okay, so one of the, the whole point behind this article was, I often talk about the idea that magic's not one game but mini games.

0:39.6

That really, magic's more of a game system that shares a set of rules and game components.

0:45.7

The game component is mostly being the cards.

0:48.5

So the idea essentially is magic is not one thing.

0:52.7

You know, we make magic cards, but the end user could play standard,

0:58.6

commander, modern, legacy, pioneer, uh, you know, there's so many different ways to play.

1:06.9

And, and that's just constructed. There's limited ways. You can draft. You can play sealed.

1:11.6

Um, there's just so many different ways to play magic.

1:14.4

And one of the challenges, and this is what I...

1:17.1

The reason I wrote this article was, um, there's a couple big challenges in making magic

1:23.0

from a design standpoint.

1:24.6

And I kind of wanted to walk through them so people understood.

1:32.5

Because I get a lot of feedback from the audience. And while the feedback is very valuable,

1:37.0

I want to sort of, the whole point behind this article in today's podcast is just trying to explain some fundamental things about the making of magic. Okay. So the first thing I did in the

1:44.1

article is I talk a little bit about how we got to

1:48.6

where we got, and then I examine some sort of problems, and then I talk about how the leading

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