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Into The Night: A FNaF Podcast

90% of The Time, It Works All The Time - FNaF: Secret of The Mimic Review (Shadow Scrying)

Into The Night: A FNaF Podcast

Nick Black

Video Games, Leisure, Books, Philosophy, Arts, Society & Culture

4.9637 Ratings

🗓️ 5 September 2025

⏱️ 86 minutes

🧾️ Download transcript

Summary

The long-awaited adaptation and prequel to Security Breach: Secret of the Mimic takes us back to Freddy and Fredbear's heyday in 1979. A down-on-his-luck Fazbear Engineer, Arnold, has been tasked by Dispatch to make one final job at Edwin Murray's Costume Manor; a large warehouse and workshop where fantasy and fun and ferile fear come to life!

Inside the warehouse, however, a rogue endo-skeleton with the ability to don any costume and Mimic any character is lurking with homicidal intent. To survive, Arnold will need to use his wits and remain hidden until he can get his hands on the schematics for the Mimic, and hopefully turn him off.

Has Steelwool finally learned its lessons from Security Bleach, Ruined, and Help Wanted Poo? Has Scott Cawthon finally gotten his story on track?

Will you follow us Into the Night?

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Official Discord: https://discord.com/invite/8p7tDE9VND

Official Business Email: officialintothnightpodcast@gmail.com

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Official Twitter (@FazbearPodcast): https://twitter.com/FazbearPodcast

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Cast:

Narrator: Nick Black

Thumbnail by: Your_Resume

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Music:

Five Nights at Freddy's - Scott Cawthon/Leon Riskin, Steelwool Studios, Mega Cat Studios

Hollow Knight

Nintendo

ToonTown

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Edited by: Nick Black

Written and Produced by Nick Black

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Five Nights at Freddy's and all its copyrighted works are owned by Scott Cawthon.



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Transcript

Click on a timestamp to play from that location

0:00.0

I don't believe a single game in the Finance of Freddy's series has carried as much narrative

0:04.6

weight or as much as to prove as the secret of the mimic.

0:10.1

While there are certainly defenders of the Steel Wool era, it's fair to say that a significant

0:15.4

portion of the gaming community views this chapter of the franchise as, frankly, mediocre.

0:22.7

Help wanted was an exceptional entry, albeit somewhat overrated when you consider that much

0:27.7

of its game design was pre-established by Scott himself.

0:31.3

Functionally, it served as a VR remaster of the earlier titles, but nonetheless delivered

0:36.3

a polished and immersive experience.

0:38.7

For those seeking to revisit the classic gameplay loop of Fanaf, it remains the definitive format,

0:45.0

accessible, refined, and viscerally effective. Security breach, on the other hand, was a fundamentally

0:51.5

broken experience. Regardless of how one attempts to reframe the narrative surrounding its development,

0:58.1

whether it was a product of external pressure from Sony, a lack of clear direction from Scott,

1:02.9

or simply steel wool's over-ambition, the final product was deeply flawed at a foundational level.

1:09.8

That much is incontrovertible.

1:13.1

Ruin was a more favorable reception upon release, particularly for its introduction of the

1:18.4

mimic, a character that reignited interest in the lore for many new to the fandom.

1:23.2

However, it leaned far too heavily on external media to fill in its narrative gaps for casual

1:28.3

fans of the series who only play the games.

1:31.3

Though it guarded widespread praise within the community, I would argue much of it stemmed

1:35.5

from the game simply being a smoother, less buggy experience than security breach.

1:40.6

Strip that already pre-existing low bar away and what remains is a sparse, linear experience,

1:47.2

more walking simulator than horror game, to be honest.

...

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