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Shut Up & Sit Down

#87: Cheese on the Clocktower

Shut Up & Sit Down

Shut Up & Sit Down

Leisure, Games

4.92.2K Ratings

🗓️ 18 October 2018

⏱️ 58 minutes

🧾️ Download transcript

Summary

Matt, Quinns, Paul and Pip gather beneath a stormy sky to discuss games of WIT and CHANCE. Dare you ENTER their CEREBRAL LABYRINTH?

The challenges ahead include Shadows: Amsterdam, The Shipwreck Arcana, Cryptid (a bit), Kung Fu Zoo, Illusion, Wavelength (coming to Kickstarter soon), High Tea Assassin from The Edible Games Cookbook, and finally, their game of the show, Blood on the Clocktower.

What awaits you at the centre of their fortress of the mind? That would be telling... but suffice to say, Matt is in possession of a package that he's wanted to give away for quite some time.

This podcast is also available as a video!

Transcript

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0:00.0

Hello everybody and welcome to the very 87th almost forgot shop up and sit down podcast live from Shucks the shut up and sit down convention in Vancouver on a weekend say hello everybody

0:19.0

There are raucous bunch and oh boy are we going to briefly talk about a variety of games to you today my name is Quentin Smith and today I am joined by some people I'm pulled in hello still I am at least an extra special convention guest it's bit filible war hello

0:49.0

on this the on this the award-winning board game podcast we are going to be talking about some board games we're going to be talking about the shadows and lies of shadows amst the damn we're going to be talking about the deduction game of the shipwreck arcana which I understand broke Paul oh yeah

1:06.4

we're going to be talking about Kung Fu Zoo in which I flick to zebra into a hole we're going to be talking about illusion in which Matt said oh this is my game and lost

1:16.0

I'm going to be talking about the edible game of high tea assassin people over there either like assassinations or food

1:27.8

it's not a big venn diagram they've had a lot of sugar okay a lot of sugar and our last game will be a little game called blood on the clock tower

1:37.0

and I will tease this by saying we had not heard of this before we came to Shucks and I think it is Matt I played it and it is our game of the show

1:45.4

yeah I mean I've only played about three things but easily yes I keep I keep singing it in my head to the tuna smoke on the water as well which is making me quite happy

1:53.8

then finally we are going to have a special feature which I know nothing about yep nobody knows but Matt Lee's not telling us

2:05.8

no way

2:09.8

Paul Dean you played a little game called shadows amst the damn I did which is right here in the con right now

2:14.2

which everybody can try if they want to not now though please no please remain here

2:20.6

um I had no idea what this was about and shadows amst the damn makes it sound like an urban adventure of I don't know assassination and crime and things drugs

2:29.0

it's the first thing that leaves the mind like the honest it's furries

2:32.2

really I'm for for more thick animals it's like a cross between mysterious and codenames win with furries with animals

2:42.2

I'm not saying that's a bad thing look there with me here you have two teams of people like you might have in codenames and each team

2:49.0

commander has a map which corresponds to the map in front of you which is a bunch of different locations in a city that I guess is amst the damn

2:56.2

there's like parks and there's hospitals and they're full of animals doing like a dog police officer and like uh thank you

3:05.8

like a dog police officer and uh and I don't know count on a swing in a park because that's what you do

3:12.5

the same way that in codenames you have this secret layout that says tell your team to go here not to go here

3:18.6

we have this but just from map just for locations and the same way you would in mysterious you pass people visual clues that hopefully tell your team to go to the right spots

3:28.2

that's it so we have the art assets on the map yeah and maps uh you'll have things like oh there's a hospital in that hospital

...

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