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Magic: The Gathering Drive to Work Podcast

#847: Unstable with Ben Hayes

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 2 July 2021

⏱️ 31 minutes

🧾️ Download transcript

Summary

I sit down with R&D member Ben Hayes to talk about the making of Unstable.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling on my driveway. We all know what that means. It's time for other drive to work.

0:05.6

Coronavirus edition. Okay, so I've been doing a lot of interviews recently where I talked to people, R&D people, past and present, about sets we worked on together. So today, I have Ben Hayes with me, and we're going to talk about working on unstable. Hey, Ben.

0:21.7

Hey, Mark. Happy to be here. Okay, so I'm going to set the scene and then you can jump in.

0:28.4

So basically what happened was this product took like seven years to get made. It got pushed

0:35.2

back three different times. And so I did the design. It got handed

0:39.9

off the development. Originally, Billy Murano did the development, but then he left Wizards. So it got

0:46.0

passed to Dave Humphreys, and then he did it for a while, but then he got another project,

0:51.0

and then it got handed to you. Although you, I think you were on for all three, right, you were on the whole development,

0:56.0

just you only led the third part of it.

0:58.4

Yeah, I wasn't on from the very beginning of development, but I was on when each of those

1:03.0

people were the lead.

1:04.2

Yep.

1:05.2

Okay, so let's talk making of unstable.

1:08.7

So what are the challenges?

1:10.7

I mean, I've talked a lot about designing it, so let's talk about the developing end of it.

1:13.6

What are the challenges of developing a set like unstable?

1:18.9

Well, probably the biggest thing is just how many parts of the car you need to be thinking about while you're making changes and tuning and getting

1:30.4

the set together that you don't have to think about on a normal magic set on a standard

1:36.9

blackboarder magic set.

1:39.2

So when you're working on a standard blackboarder magic set, you're worrying about manacost and thinking about, you know, whether something's an instant or a sorcery and power and toughness and how its abilities work.

1:52.9

But in an unset and in unstable, you're thinking about the art because that is implications on the gameplay.

2:00.2

You're thinking about the flavor text, whether or not the card has reminder text,

...

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