8-4 Play 6/5/2026: BLAME IT ON THE RAIN
8-4 Play
8-4, Ltd.
4.6 • 754 Ratings
🗓️ 5 June 2026
⏱️ 66 minutes
🧾️ Download transcript
Summary
RIPPED FROM THE HEADLINES (a couple days ago): Game-by-game-by-game analysis of PlayStation's latest E3 June State of Play, plus…well, mostly that, honestly.
01:44 – Nicknames
13:03 – Sony State of Play
Transcript
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| 0:00.0 | I'm going to, Mark, Gaming Justice McDonald, and the clouds have parted. |
| 0:41.9 | The rains have swept away. |
| 0:44.1 | The typhoon has left us here in Japan as we're recording this. |
| 0:52.0 | All rainbows. |
| 0:53.7 | Yes, Typhoon of the season hit just as Sony's state of play was also hitting. |
| 1:01.1 | So we're not going to talk too much about the former except to say that that's why there might be a little bit of some recording snafus and sound quality might be, you know, |
| 1:11.9 | what, and there might be some weird gaps and stuff like that because, yeah, some of us had to |
| 1:16.0 | stay home because schools were closed. |
| 1:19.2 | There was people batten down all of the hatches, but that has now cleared. |
| 1:24.4 | And the latter, the state of play, we are going to talk quite a bit about |
| 1:30.4 | because we're actually once again flirting with relevancy. |
| 1:35.1 | That's right. |
| 1:36.7 | FWR, as we call it here. |
| 1:39.1 | A very rare thing for our 84 play podcast. |
| 1:42.6 | So I introduced myself. I am remote, also remote. That is |
| 1:49.2 | Tina BitTrip Runner, Cartier. Hi. Freshly back from, well, I guess it's been a week now, or two. |
| 1:58.5 | As freshly as it could be for the program. |
| 2:01.3 | Back from the old Bit Summit show there in Kyoto, which the Indie Games Summit, |
| 2:09.5 | which had a record number of visitors. |
| 2:11.5 | Were you there for any of the public days? |
| 2:13.2 | I got out before the public days, but apparently there was quite, quite the line and quite the crowds. |
| 2:20.2 | Yeah, I was there, I was there for one public day, and that was a foolish mistake that I will not make again, because there was so much stuff to see, and I just didn't have enough time to see all of the stuff. |
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