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8-4 Play

8-4 Play 6/5/2026: BLAME IT ON THE RAIN

8-4 Play

8-4, Ltd.

Technology, Leisure, Video Games

4.6754 Ratings

🗓️ 5 June 2026

⏱️ 66 minutes

🧾️ Download transcript

Summary

RIPPED FROM THE HEADLINES (a couple days ago): Game-by-game-by-game analysis of PlayStation's latest E3 June State of Play, plus…well, mostly that, honestly.

 

01:44 – Nicknames
13:03 – Sony State of Play

Transcript

Click on a timestamp to play from that location

0:00.0

I'm going to, Mark, Gaming Justice McDonald, and the clouds have parted.

0:41.9

The rains have swept away.

0:44.1

The typhoon has left us here in Japan as we're recording this.

0:52.0

All rainbows.

0:53.7

Yes, Typhoon of the season hit just as Sony's state of play was also hitting.

1:01.1

So we're not going to talk too much about the former except to say that that's why there might be a little bit of some recording snafus and sound quality might be, you know,

1:11.9

what, and there might be some weird gaps and stuff like that because, yeah, some of us had to

1:16.0

stay home because schools were closed.

1:19.2

There was people batten down all of the hatches, but that has now cleared.

1:24.4

And the latter, the state of play, we are going to talk quite a bit about

1:30.4

because we're actually once again flirting with relevancy.

1:35.1

That's right.

1:36.7

FWR, as we call it here.

1:39.1

A very rare thing for our 84 play podcast.

1:42.6

So I introduced myself. I am remote, also remote. That is

1:49.2

Tina BitTrip Runner, Cartier. Hi. Freshly back from, well, I guess it's been a week now, or two.

1:58.5

As freshly as it could be for the program.

2:01.3

Back from the old Bit Summit show there in Kyoto, which the Indie Games Summit,

2:09.5

which had a record number of visitors.

2:11.5

Were you there for any of the public days?

2:13.2

I got out before the public days, but apparently there was quite, quite the line and quite the crowds.

2:20.2

Yeah, I was there, I was there for one public day, and that was a foolish mistake that I will not make again, because there was so much stuff to see, and I just didn't have enough time to see all of the stuff.

...

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