799 - How An Online Gaming Community Is Helping To Prevent Veteran Suicides
Public Health On Call
The Johns Hopkins Bloomberg School of Public Health
4.6 • 644 Ratings
🗓️ 9 September 2024
⏱️ 17 minutes
🔗️ Recording | iTunes | RSS
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Summary
About this episode:
Playing video games has long been seen as an isolating activity, but the world of online gaming is anything but. Platforms like Twitch and Discord are home to thriving communities of players who connect over games and strategies. Researchers are also finding that they offer unique opportunities for peer support and mental health programs. In today's episode: A study looked into how one online gaming community, the Stack Up Overwatch Program, is providing mental health and crisis support—including suicide prevention—for military members and veterans.
Guest:
Michelle Colder Carras is a digital mental health researcher at the Johns Hopkins Bloomberg School of Public Health. She specializes in video games, online communities and digital wellbeing, as well as research leadership by community members.
Host:
Lindsay Smith Rogers, MA, is the producer of the Public Health On Call podcast, an editor for Expert Insights, and the director of content strategy for the Johns Hopkins Bloomberg School of Public Health.
Show links and related content:
-
Online Peer Support and Crisis Prevention: Evaluating the Stack Up Overwatch Program's Impact—Psychiatric Services, American Psychiatric Association
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Mind Games: Hitting Restart on the Public Health Conversation Around Gaming—Hopkins Bloomberg Public Health Magazine (2017)
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Transcript
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| 0:00.0 | Welcome to Public Health On Call, a podcast from the Johns Hopkins Bloomberg School of Public Health, |
| 0:05.9 | where we bring evidence, experience, and perspective to make sense of today's leading health challenges. |
| 0:16.3 | If you have questions or ideas for us, please send an email to Public Health Question at jh.edu. |
| 0:23.2 | That's Public Health Question at jh.edu for future podcast episodes. |
| 0:32.6 | Hi listeners, it's Lindsay Smith Rogers. Today, a conversation with Michelle Colder-Carris, a digital mental |
| 0:39.2 | health researcher about how an online gaming community became a way for veterans to help one another |
| 0:44.8 | through mental health crises and to prevent suicides. Let's listen. Michelle Colder-Carris, |
| 0:51.5 | thank you so much for joining us on public health on call. Your research deals with gaming and mental health. |
| 0:58.0 | Could you tell us a little bit about your work? |
| 1:00.0 | Yeah, of course. |
| 1:02.0 | So interesting story behind it, actually. |
| 1:05.0 | When I was a PhD student in the Department of Mental Health in 2011, |
| 1:10.0 | I learned about the work that was being done |
| 1:12.9 | on the social aspects and potential benefits of gaming that was just kind of starting up |
| 1:18.4 | in other fields outside of public health. And I decided to study that for my thesis. But at the |
| 1:24.7 | time, in public health, games and video gaming were considered a negative exposure, |
| 1:30.9 | you know, like playing violent video games or becoming addicted. So I was told that I could study |
| 1:37.4 | video game addiction. I managed to find some research in the public health field that was looking at |
| 1:42.8 | social interactions in games and their |
| 1:45.2 | relationship to game addiction. So I began with that and I used a person-centered statistical approach |
| 1:51.2 | to try to separate out some factors that might contribute to benefits of games and problems people |
| 1:58.6 | develop. And so tell us a little bit about what you learn. |
... |
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