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The Incomparable Mothership

75: My Gazebox is Full of Menhirs

The Incomparable Mothership

Jason Snell

Arts, Tv & Film, Leisure

4.8694 Ratings

🗓️ 21 January 2012

⏱️ 60 minutes

🧾️ Download transcript

Summary

Go north, get lamp, and check your inventory, as guest host Greg Knauss takes you on a journey into the world of interactive fiction, also known as “text adventures.” Did families in the ’80s really sit around the Apple II playing “Mystery House?” Will saving a game really erase your floppy disc? Listen if you dare, but watch out for grues!

Transcript

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0:00.0

The Incomparable Podcast, number 75, January 2012.

0:14.0

Welcome back to The Incomparable Podcast. My name is Greg Noss, your host. Jason Snell is a way on assignment.

0:20.8

Today we're going to be discussing text adventures.

0:23.8

These are computer games that were at their most popular in the early to mid-80s.

0:27.9

You'd run the game, and it would give you a description of the room that you were standing in,

0:32.3

a textual description, just words on the screen,

0:35.5

and would describe exits and objects in the room,

0:37.9

and then you would use English sentences, often very, very simple English sentences,

0:42.6

like get lamp and inventory and go north, to interact with the environment.

0:50.2

The goal of the games was usually to collect objects and solve puzzles with them.

0:55.5

You would be presented with situations that required you to think through how what you had in your inventory and what in the room could be used together.

1:03.1

There was often scoring systems that would give you particular points for how you accomplished each of these solutions.

1:08.8

But more often, the goal was just to finish the game,

1:11.5

to get to the end to find out how the story concluded.

1:14.3

With me today are Monty Ashley.

1:17.0

Hello.

1:17.8

Hello, Monty.

1:18.5

And Steve Lutz.

1:20.1

Hello, Sailor.

1:22.0

Nothing happens here.

1:24.0

Tech's adventures have a long and distinguished history.

1:26.3

They started in 1975 when Will Crowther built the game adventure.

...

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