meta_pixel
Tapesearch Logo
Log in
Retronauts

746: Resident Evil 2 vs. REsident Evil 2

Retronauts

Retronauts

Games, Leisure, Technology, Video Games

4.52.3K Ratings

🗓️ 2 February 2026

⏱️ 148 minutes

🧾️ Download transcript

Summary

Diamond Feit, Stuart Gipp, and Brian Clark look back at the game that transformed Capcom's survival horror series twice over: Resident Evil 2 (the 1998 version, and the 2019 version).

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts 

Transcript

Click on a timestamp to play from that location

0:00.0

This week on Retronauts, and welcome to 2026.

0:32.4

Why is it 2026? Well, that's a long story, but the short version is it's 30 years since 1996.

0:39.7

And 1996 is when we had Resident Evil, the survival horror defining classic, I would say.

0:46.7

And this is a big year, celebrating 30 years of Resident Evil.

0:50.3

So there's no better time for us to revisit the sequel and the sequel again because this game

0:59.5

had a sequel twice and both times it made a huge impact on the company and I would argue

1:07.1

video games as a whole. Now I'm starting to babble here. So before I get any deeper in the woods, let me introduce everyone. First of all, my name is Diamond Fight, and no, I did not name myself after the key. That's just a coincidence. Joining us again, returning guest from the United Kingdom.

1:25.1

Hello, I'm Stuart Jep, and I just like to say, liquor, I barely know her. Oh, Stuart, please. Please, Stuart. It's out of the way. It was going to be at some point in the podcast, and at the beginning is probably the best time to get it done, you know? I see you're starting 2026 with the usual behavior. Outrage. Yes, that's right.

1:49.3

In the year that we're in right now, 2026, I am still behaving the same way.

1:54.7

And laughing in the background from the great city of Chicago.

1:57.5

This is Brian Clark from One Million Power.

2:04.0

And I'm recording this podcast from behind the wheel of a truck, eating the most disgusting looking burger that there's ever been.

2:11.1

It's a juicy. It's a juicy piece of work. You've got to admit it. It's too juicy.

2:18.5

But yes, we're talking about Resident Evil 2.

2:20.3

And there are two games called Resident Evil 2.

2:21.5

We will get to both of them in time.

2:26.1

So this episode is a follow-up to episode 440.

2:30.9

Yeah, 440, which I called Resident Evil versus Resident Evil versus Resident Evil, which was about the original game, the 2002 remake, and the 2002 movie.

2:37.2

Now, sadly, this time around, there is no Resident Evil 2 movie because I've noticed

2:41.9

every time they try to make a Resident Evil movie, they always combine the stories of one

2:48.3

and two into a single movie. They do it every time. I don't know why, but, you know, Paul W. Anderson in the first presidential movie, he's got liquors, he's got the train, welcome to Raku City a couple years ago. They've got, they've got the chief, the police chief, they've got the orphanage, they've got Berkin, like all these things are just mushed together. I don't know why Hollywood does this, but whatever. We're not here to talk about Hollywood today. We're talking about Resident Evil 2. And on that note, I would like to ask, how did you reenter the world of survival horror? Why don't we start with you, Brian? Did you play Resident Evil 2 when it was new?

3:26.3

Did it follow up the original? What happened?

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Retronauts, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Retronauts and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.