4.6 • 2.3K Ratings
🗓️ 26 September 2025
⏱️ 9 minutes
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| 0:00.0 | Hey everybody, what you're about to hear is a free preview of a podcast on our $5 exclusive episodes tier at patreon.com slash retronauts. |
| 0:09.4 | And if you want to hear the whole thing, please go to patreon.com slash retronauts and sign up at the $5 exclusive episodes tier. |
| 0:16.7 | Once you do that, you'll get access to all of our previous exclusive episodes and our future ones as well, as long as you remain a patron, and our exclusive episodes will launch every other Friday. |
| 0:26.2 | Again, that is the Retronauts Patreon at patreon.com slash Retronauts, and I'll let you get to this free preview of one of our exclusive episodes. |
| 1:07.5 | Thank you. of one of our exclusive episodes. So the team developed some gameplay ideas while goofing around with Mario Odyssey technology. |
| 1:12.6 | So you can watch this video of this prototype on the AskTA developer feature. So one programmer took the giant hands from the boss, Nuclotech from Mario Odyssey, this kind of like Aztec or Mayan boss with floating hands. |
| 1:20.6 | He attached them to a Gumba and made a gameplay demo where you play as a Gumba and you can break off pieces of geometry from the environment and throw them and like punch holes in the environment. |
| 1:30.5 | And they thought, okay, this is interesting. |
| 1:32.5 | This is fun to play with let's build the Donkey Kong game out of this idea entirely. |
| 1:37.1 | So it's all coming from Mario Odyssey. |
| 1:39.8 | That's the platform from which this game is launching. |
| 1:41.6 | I'm still sad that we don't have a Mario Odyssey 2 almost a decade now, but this grew out of that |
| 1:50.0 | is the next best thing. |
| 1:51.8 | Everything is made out of voxels, right? |
| 1:53.4 | We talked about that earlier. |
| 1:54.6 | Instead of creating a level out of geometry, adding texture maps, they're creating everything |
| 1:58.5 | out of voxels that have their own properties. |
| 2:00.1 | What did they sound like? What did they look like? How soft and hard are they? So it requires different |
| 2:07.0 | demands from developers than just having an idea for the layout level and kind of building it out |
| 2:11.8 | of polygon. So this is new for the team and a lot of time is actually spent on Foley to make everything sound the way it should. They're doing a lot of in-house fully. They want the watermelon to sound like you're squishing a watermelon, and they don't want you to hear the same smashing noises over and over again. So they're really mixing it up and spending a lot of time on that aspect of the game. No, that's all. I mean, I think of the tactfulness and how cool it feels to smash things, |
| 2:36.6 | but yeah, if it was just like four different sounds for smashing things, the whole game, |
| 2:41.7 | it would, I wouldn't notice it, but subconsciously, it wouldn't be as satisfying. |
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