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Retronauts

641: Tales of Games Journalism & Games That Hold Up

Retronauts

Retronauts

Technology, Leisure, Games, Video Games

4.52.3K Ratings

🗓️ 30 September 2024

⏱️ 111 minutes

🧾️ Download transcript

Summary

Nadia and David Oxford join with Jeremy Parish, and Diamond Feit to talk about the challenges of half-analogue, half-digital game journalism circa 2006 and games that stand the test of time.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

Transcript

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0:00.0

The Thank you everyone for coming. I'm sorry I'm not the BBS person, Florida Aethem.

0:26.0

But I am Naudio Oxford and I have been a games writer since 2004.

0:31.0

And I want to talk a little bit about what it was like to cover

0:34.5

games in the analog age usually before cell phones and I brought some fellow old

0:40.7

people with me. This is my husband of 23 years. Introduce yourself?

0:45.5

My name is David Oxford and I've been writing about video games for almost

0:50.4

or something. Maybe longer actually if you count the mega man network yeah he's

0:53.5

he's admitted of the mega man network which is not paid writing but it's

0:57.2

certainly writing.

1:00.2

Oh there you go.

1:05.0

Next, in line. David, you don't look at day over 22.

1:07.0

I'm Jeremy Parish.

1:08.0

I've been writing about video games in some capacity since about 1998. So what is that like 15 years at least maybe 16

1:19.0

to 10 25 I don't know time just all compresses you're ready about video games long enough you lose the ability to count

1:27.6

Because of me

1:28.4

That's amazing

1:31.2

We're all friends here. This is so nice. I hate this man's taste. I'm going to make a game that I like.

1:37.0

And next to the line...

1:40.0

Absolutely.

1:42.0

Hello, my name is David Fight. I've been writing about games

1:44.8

since 2009 and I'm just happy to be here. I'm happy to have you. So basically what

1:51.8

inspired this is I was cleaning up a bunch of

...

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