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Sacred Symbols: A PlayStation Podcast

#64: Boredomlands

Sacred Symbols: A PlayStation Podcast

Last Stand Media & Studio71

Games, Leisure, Video Games, Hobbies

4.83.9K Ratings

🗓️ 20 September 2019

⏱️ 104 minutes

🧾️ Download transcript

Summary

It may be hard to believe, but it's been nearly seven years since Borderlands 2 launched, and so with Borderlands 3's recent arrival, you may expect fans to be delighted. Some are, no doubt, but many others aren't, and such a situation calls much into question: Are there too many loot-based shooters? Can a game like this compete on the modern market? Is Borderlands 3 simply too late? Chris and Colin don't see eye-to-eye on this much at all, which makes for an interesting conversation. Then, how 'bout some news?! GameStop keeps tanking, Final Fantasy VII Remake appeals to the old-schoolers, Control's sales are soft, and Ubisoft promises massive open-world games galore in its future. Finally, to round things out, we take some listener questions. Are publishers and developers releasing DLC too far after a game's launch? What do we think of Katamari Damacy? How do we carve out time to game? If you get a DiGiorno Pizza delivered via Amazon, does it rip a hole in space and time?         Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

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0:00.0

Music

0:17.0

Greetings and salutations welcome back to Sacred Symbols a PlayStation podcast.

0:20.5

This is episode 64 like Nintendo 64.

0:23.2

Yeah, look at that.

0:24.2

The console that was out sold three to one by PlayStation.

0:27.0

My name is Colin Moriardium joined as always by the Xbox playing Chris Reigel.

0:31.2

Yeah, it's me.

0:32.2

I'm doing all right.

0:33.2

Not bad.

0:34.2

You hanging in there?

0:35.2

Yeah, traffic's fun.

0:36.2

Yeah, you sat in traffic today as you usually do.

0:39.3

Yeah, today was bad though.

0:40.3

There's a lot of trucks for some reason, which is like my least favorite vehicle to be around.

0:44.0

Let me ask you a question.

0:45.0

Yeah.

0:46.0

If we...

0:47.0

What if I said no, what if I said no?

0:48.0

Yeah, no, let's just move on.

0:49.0

No, don't ask me the question.

0:51.2

I'm kind of, I put this out there to the audience.

0:52.9

I'm kind of thinking about moving.

...

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